Rig It Quick - Auto Armature and Auto Weights

Shahzaib A. in Rigging


Rig It Quick

Auto armature, auto weights and rig-ready bone naming for humanoid meshes.

Rig It Quick takes the slowest part of character prep and makes it a few clicks. Select your humanoid mesh, pick a naming convention and generate a complete armature, then bind it with automatic weights. No manual bone placement.

Highlights

  • One-click armature: detects the character's orientation, spine, limbs and head from the mesh itself.
  • Automatic weights: smart automatic binding, with a built-in solver as fallback.
  • Rig-ready naming: Rigify, Mixamo, Auto-Rig Pro, Unreal Engine and Unity conventions.
  • Fingers, toes and face: optional finger and toe chains, jaw and eyes, or Rigify's full face rig.
  • Twist and IK bones: optional extras for game-engine-friendly rigs.
  • Fix it fast: adjust joints with landmarks, classify bones by hand and rename on demand.
  • Weight tools: mirror, smooth and copy weights from a body mesh.
  • Validate and export: check the rig for problems, then export FBX presets for Unreal, Unity or Mixamo/retargeting.

Who it's for

Indie game developers, animators and 3D artists who need characters rigged quickly and consistently.

Requirements

Blender 5.0 or newer. Licensed GPL-3.0-or-later.


$15

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Details
Blender Extension Compatible Yes
Published 3 days ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL