Rig It Quick
Auto armature, auto weights and rig-ready bone naming for humanoid meshes.
Rig It Quick takes the slowest part of character prep and makes it a few clicks. Select your humanoid mesh, pick a naming convention and generate a complete armature, then bind it with automatic weights. No manual bone placement.
Highlights
- One-click armature: detects the character's orientation, spine, limbs and head from the mesh itself.
- Automatic weights: smart automatic binding, with a built-in solver as fallback.
- Rig-ready naming: Rigify, Mixamo, Auto-Rig Pro, Unreal Engine and Unity conventions.
- Fingers, toes and face: optional finger and toe chains, jaw and eyes, or Rigify's full face rig.
- Twist and IK bones: optional extras for game-engine-friendly rigs.
- Fix it fast: adjust joints with landmarks, classify bones by hand and rename on demand.
- Weight tools: mirror, smooth and copy weights from a body mesh.
- Validate and export: check the rig for problems, then export FBX presets for Unreal, Unity or Mixamo/retargeting.
Who it's for
Indie game developers, animators and 3D artists who need characters rigged quickly and consistently.
Requirements
Blender 5.0 or newer. Licensed GPL-3.0-or-later.