Pirate Cook 3D Model

Bring character and personality to your pirate crew with this game-ready rigged Pirate Cook 3D model, designed for pirate games, historical adventures, sailing games, Age of Sail environments, taverns, ship interiors, ports, coastal settlements, and NPC population systems.
The character features a large and heavy-set body, rugged facial features, a cloth head wrap, loose rolled-sleeve shirt, layered waist sash, worn cooking apron, trousers, and sturdy leather boots.
His distinctive silhouette makes him immediately recognizable as a hardworking ship cook and pirate crew member, while remaining versatile enough for tavern worker, sailor, merchant, dock worker, or background NPC roles.
With 19,424 triangles and a real-world height of 185 cm, the model provides a detailed and recognizable character while remaining suitable for real-time applications.
The Pirate Cook is supplied in a clean T-pose with a complete full-body skeletal rig covering the spine, torso, arms, legs, hands, and fingers.
The Rigify source file contains the full animation control rig, deformation bones, IK/FK controls, finger rigging, original metarig, skinned character mesh, materials, and packed textures. This version is ideal for creating custom poses and animations directly inside Blender.
A second Blender file contains the character with a cleaner and simplified humanoid skeleton converted from Rigify, intended for game-engine export. A rigged FBX exported from this version is also included.
The FBX has been tested with the Unity Humanoid Avatar system, with the main humanoid bones correctly recognized and mapped, making it suitable for Humanoid animation workflows, retargeting, and compatible third-party animation libraries.
No animations are included. The supplied skeletal rigs provide a ready foundation for custom animation, animation retargeting, and compatible third-party animation libraries.
Key Features
Technical Specifications
Character Overview
Included Rigging Files
Complete Blender source file containing:
• IK/FK controls
• Deformation bones
• Finger controls
• Original metarig
• Skinned character mesh
• Materials
• Packed textures
Separate Blender file containing the character with a simplified humanoid skeleton converted from the Rigify setup.
• Simplified humanoid hierarchy
• Full-body deformation rig
• Finger bones
• Materials
• Packed textures
Rigged FBX exported from the simplified humanoid skeleton and suitable for integration into Unity, Unreal Engine, Blender, and other applications supporting FBX skeletal animation.
Tested with Unity Humanoid
The simplified humanoid FBX has been tested with the Unity Humanoid Avatar system, with the main humanoid bones correctly recognized and mapped. This makes the character suitable for Humanoid animation workflows, animation retargeting, and compatible animation libraries.
Textures & PBR Workflow
The character uses the Metallic-Roughness PBR workflow and includes texture presets for popular game engines and 3D applications.
Texture Resolutions:
4K, 2K, and 1K PNG
Maps Included:
Base Color, Normal DirectX/OpenGL, Roughness, Metallic, Ambient Occlusion
Unreal Engine:
ORM texture containing Occlusion, Roughness, and Metallic channels
Unity:
Standard Metallic texture and HDRP Mask Map
Blender:
Materials prepared for Cycles and Eevee
Recommended Uses
With its combination of a complete Rigify source, simplified humanoid game-engine rig, rigged FBX, PBR textures, and distinctive pirate crew appearance, the Pirate Cook provides a flexible foundation for Blender animation workflows and real-time game development.
This is a fictional character and is not intended to represent or reproduce any real individual. Any resemblance to real persons, living or deceased, is purely coincidental.
AI-Assisted, Human-Refined
This asset was partially created using AI-generated high-poly references. Retopology was performed using AI-assisted tools, while mesh cleanup, topology refinement, UV mapping, baking, texturing, and rigging were manually completed. Created with licensed AI tools and carefully reviewed for full commercial use.
❤️ Supporting Blender Development
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