Rigged Pirate Cook Game Ready - 3D Model Pirate Crew NPC Character

3D Skill Up in Humans


Game Ready • Rigged • Humanoid • PBR

Pirate Cook 3D Model

Game Ready Rigged Pirate Crew NPC Character
19,424 Triangles
185 cm
Rigify Source
Unity Humanoid Tested
4K / 2K / 1K


Bring character and personality to your pirate crew with this game-ready rigged Pirate Cook 3D model, designed for pirate games, historical adventures, sailing games, Age of Sail environments, taverns, ship interiors, ports, coastal settlements, and NPC population systems.

The character features a large and heavy-set body, rugged facial features, a cloth head wrap, loose rolled-sleeve shirt, layered waist sash, worn cooking apron, trousers, and sturdy leather boots.

His distinctive silhouette makes him immediately recognizable as a hardworking ship cook and pirate crew member, while remaining versatile enough for tavern worker, sailor, merchant, dock worker, or background NPC roles.

With 19,424 triangles and a real-world height of 185 cm, the model provides a detailed and recognizable character while remaining suitable for real-time applications.

Flexible Rigging Workflow
The package includes both the original Blender Rigify source setup for posing and animation inside Blender and a separate simplified humanoid game-engine rig designed for export, retargeting, and real-time workflows.

The Pirate Cook is supplied in a clean T-pose with a complete full-body skeletal rig covering the spine, torso, arms, legs, hands, and fingers.

The Rigify source file contains the full animation control rig, deformation bones, IK/FK controls, finger rigging, original metarig, skinned character mesh, materials, and packed textures. This version is ideal for creating custom poses and animations directly inside Blender.

A second Blender file contains the character with a cleaner and simplified humanoid skeleton converted from Rigify, intended for game-engine export. A rigged FBX exported from this version is also included.

The FBX has been tested with the Unity Humanoid Avatar system, with the main humanoid bones correctly recognized and mapped, making it suitable for Humanoid animation workflows, retargeting, and compatible third-party animation libraries.

Important
No facial rigging or facial animation controls are included. The mouth and eyes are intended to remain static.

No animations are included. The supplied skeletal rigs provide a ready foundation for custom animation, animation retargeting, and compatible third-party animation libraries.

Key Features

Game Ready 19,424 Triangles 185 cm Scale Full Body Rig T-Pose Finger Rigging Rigify Source IK / FK Controls Original Metarig Humanoid Game Rig Rigged FBX Unity Humanoid Tested PBR Materials 4K / 2K / 1K Metric Scale

Technical Specifications

Polycount 19,424 triangles
Height 185 cm
Pose T-pose
Rigging Full-body skeletal rig included
Body Rig Spine, torso, arms, legs, hands, and fingers
Blender Rig Rigify rig with animation controls and original metarig
Game Engine Rig Simplified humanoid skeleton converted from Rigify
Unity Compatibility Tested with Unity Humanoid Avatar mapping
Animations Not included
Facial Rigging Not included
Facial Animation Not supported
UV Mapping Single non-overlapping UV set
Scale Real-world metric scale
Pivot Point Bottom-centered at 0,0,0

Character Overview

19,424
Triangles
185 cm
Real-World Height
T-Pose
Rig Ready

Included Rigging Files

Blender Source
BLEND – Rigify Source

Complete Blender source file containing:

• Rigify control rig
• IK/FK controls
• Deformation bones
• Finger controls
• Original metarig
• Skinned character mesh
• Materials
• Packed textures
Recommended for: custom posing, animation, rig editing, and Blender-based production workflows.
Game Engine Workflow
BLEND – Game Engine Rigged

Separate Blender file containing the character with a simplified humanoid skeleton converted from the Rigify setup.

• Skinned character mesh
• Simplified humanoid hierarchy
• Full-body deformation rig
• Finger bones
• Materials
• Packed textures
Recommended for: game-engine export and real-time character workflows.
Universal Exchange Format
FBX – Rigged

Rigged FBX exported from the simplified humanoid skeleton and suitable for integration into Unity, Unreal Engine, Blender, and other applications supporting FBX skeletal animation.

Tested with: Unity Humanoid Avatar configuration.
Game Engine Ready

Tested with Unity Humanoid

The simplified humanoid FBX has been tested with the Unity Humanoid Avatar system, with the main humanoid bones correctly recognized and mapped. This makes the character suitable for Humanoid animation workflows, animation retargeting, and compatible animation libraries.

Textures & PBR Workflow

The character uses the Metallic-Roughness PBR workflow and includes texture presets for popular game engines and 3D applications.

Texture Resolutions:
4K, 2K, and 1K PNG

Maps Included:
Base Color, Normal DirectX/OpenGL, Roughness, Metallic, Ambient Occlusion

Unreal Engine:
ORM texture containing Occlusion, Roughness, and Metallic channels

Unity:
Standard Metallic texture and HDRP Mask Map

Blender:
Materials prepared for Cycles and Eevee

Recommended Uses

Pirate Games Pirate RPGs Age of Sail Historical Adventures Pirate Ship Crews Ship Interiors Ship Galleys Pirate Taverns Port Towns Harbors Coastal Settlements Sailor NPCs Cook NPCs Tavern Workers Dock Workers Merchant NPCs Background Characters Open-World NPCs Adventure Games Strategy Games Survival Games VR / AR Cinematics

With its combination of a complete Rigify source, simplified humanoid game-engine rig, rigged FBX, PBR textures, and distinctive pirate crew appearance, the Pirate Cook provides a flexible foundation for Blender animation workflows and real-time game development.

Character Disclaimer

This is a fictional character and is not intended to represent or reproduce any real individual. Any resemblance to real persons, living or deceased, is purely coincidental.

Production Disclosure

AI-Assisted, Human-Refined

This asset was partially created using AI-generated high-poly references. Retopology was performed using AI-assisted tools, while mesh cleanup, topology refinement, UV mapping, baking, texturing, and rigging were manually completed. Created with licensed AI tools and carefully reviewed for full commercial use.

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$12.90

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Includes Blender Assets

1 drag-and-drop asset for Blender’s Asset Browser.

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Details
Dev Fund Contributor
Published about 2 months ago
Blender Version 2.79 - 5.2
Misc Data Uvs-Unwrapped, Manifold-Mesh, Rigged, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free