Rigged Pirate Crewman Game Ready 3D Model

3D Skill Up in Humans


Game Ready • Rigged • Humanoid • PBR

Pirate Sailor 3D Model

Game Ready Rigged Pirate Crewman & Buccaneer Character
22,502 Triangles
Rigify Source
Unity Humanoid Tested
4K / 2K / 1K


Bring pirate crews, buccaneers, sailors, smugglers, and rugged seafarers to life with this game-ready rigged Pirate Sailor 3D model, created for real-time games, pirate adventures, Age of Sail settings, historical environments, RPGs, open-world projects, cinematic scenes, and NPC population systems.

The character features a distinctive rugged pirate crewman appearance, combining a tied headband, loose off-white sailor shirt with rolled sleeves, dark sleeveless vest, necklace details, worn cropped trousers, belt, and weathered leather boots.

His lean silhouette and practical seafaring clothing make him suitable for a wide range of roles, including pirate sailor, pirate crewman, buccaneer, corsair, deckhand, smuggler, outlaw, rogue, ship crew NPC, harbor character, tavern NPC, coastal villager, or background character.

With 22,502 triangles, the model provides a strong balance between recognizable character detail and real-time performance, making it suitable for modern game-development pipelines and interactive 3D projects.

Flexible Rigging Workflow
The package includes both the original Blender Rigify setup for posing and animation inside Blender and a separate simplified humanoid game-engine rig designed for easier export and real-time workflows.

The Pirate Sailor is supplied in a clean T-pose with a complete full-body skeletal rig covering the spine, torso, arms, legs, hands, and individually rigged fingers.

The Rigify source file contains the complete animation control rig, deformation bones, IK/FK controls, finger rigging, original metarig, skinned character mesh, materials, and packed textures. This version is intended for users who want to create custom poses, animations, or rig adjustments directly inside Blender.

A second Blender file contains a cleaner and simplified humanoid skeleton converted from the Rigify setup, designed specifically for game-engine export. A rigged FBX exported from this version is also included.

The FBX has been tested with the Unity Humanoid Avatar system, with the main humanoid bones correctly recognized and mapped, making the character suitable for Humanoid animation workflows, animation retargeting, and compatible third-party animation libraries.

Important
No facial rigging or facial animation controls are included. The mouth and eyes are intended to remain static.

No animations are included. The supplied skeletal rigs provide a ready foundation for custom animation, posing, and animation retargeting.

Key Features

Game Ready 22,502 Triangles Full Body Rig T-Pose Finger Rigging Rigify Source IK / FK Controls Original Metarig Humanoid Game Rig Rigged FBX Unity Humanoid Tested PBR Materials 4K / 2K / 1K Metric Scale

Technical Specifications

Polycount 22,502 triangles
Pose T-pose
Rigging Full-body skeletal rig included
Body Rig Spine, torso, arms, legs, hands, and fingers
Blender Rig Rigify rig with animation controls and original metarig
Game Engine Rig Simplified humanoid skeleton converted from Rigify
Unity Compatibility Tested with Unity Humanoid Avatar mapping
Animations Not included
Facial Rigging Not included
Facial Animation Not supported
UV Mapping Single non-overlapping UV set
Scale Real-world metric scale
Pivot Point Bottom-centered at 0,0,0

Character Overview

22,502
Triangles
Humanoid
Game Engine Rig
T-Pose
Rig Ready

Included Rigging Files

Blender Source
BLEND – Rigify Source

Complete Blender source containing the Rigify control rig, IK/FK controls, deformation bones, finger controls, original metarig, skinned character mesh, materials, and packed textures.

Recommended for: custom posing, animation, rig editing, and Blender-based production workflows.
Game Engine Workflow
BLEND – Game Engine Rigged

Separate Blender file containing the character with a simplified humanoid skeleton converted from the Rigify setup.

Includes the skinned character mesh, simplified humanoid hierarchy, full-body deformation rig, finger bones, materials, and packed textures.

Recommended for: game-engine export and real-time character workflows.
Universal Exchange Format
FBX – Rigged

Rigged FBX exported from the simplified humanoid skeleton and suitable for integration into Unity, Unreal Engine, Blender, and other applications supporting FBX skeletal animation.

Tested with: Unity Humanoid Avatar configuration.
Game Engine Ready

Tested with Unity Humanoid

The simplified humanoid FBX has been tested with the Unity Humanoid Avatar system, with the main humanoid bones correctly recognized and mapped. This makes the character suitable for animation retargeting and compatible Humanoid animation workflows.

Textures & PBR Workflow

The character uses a Metallic-Roughness PBR workflow and includes texture presets for widely used game engines and 3D applications.

Texture Resolutions:
4K, 2K, and 1K PNG

Maps Included:
Base Color, Normal DirectX/OpenGL, Roughness, Metallic, and Ambient Occlusion

Unreal Engine:
ORM texture containing Occlusion, Roughness, and Metallic channels

Unity:
Standard Metallic texture and HDRP Mask Map

Blender:
Materials prepared for Cycles and Eevee

Recommended Uses

Pirate Games Pirate RPGs Age of Sail Historical Adventures Pirate Crew Pirate Sailors Buccaneers Corsairs Deckhands Ship Crews Smugglers Outlaws Rogues Pirate Ships Port Towns Harbors Tavern NPCs Coastal Settlements Open World Games Adventure Games Strategy Games Survival Games VR / AR Cinematics

With its combination of a complete Rigify source, simplified humanoid game-engine rig, rigged FBX, PBR textures, and versatile pirate sailor appearance, this character provides a flexible foundation for Blender animation workflows, real-time game development, pirate crews, NPC populations, and historical adventure projects.

Character Disclaimer

This is a fictional character and is not intended to represent or reproduce any real individual. Any resemblance to real persons, living or deceased, is purely coincidental.

Production Disclosure

AI-Assisted, Human-Refined

This asset was partially created using AI-generated high-poly references. Retopology was performed using AI-assisted tools, while mesh cleanup, topology refinement, UV mapping, baking, texturing, and rigging were manually completed. Created with licensed AI tools and carefully reviewed for full commercial use.

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$12.90

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Includes Blender Assets

1 drag-and-drop asset for Blender’s Asset Browser.

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Details
Dev Fund Contributor
Published 7 days ago
Blender Version 2.79 - 5.2
Misc Data Uvs-Unwrapped, Manifold-Mesh, Rigged, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free