Pirate Sailor 3D Model

Populate your pirate ships, harbors, taverns, and historical environments with this game-ready rigged Pirate Sailor 3D model, designed for real-time games, pirate adventures, Age of Sail settings, open-world environments, coastal settlements, and NPC population systems.
The character features a rugged and recognizable pirate crewman appearance, with a tied headscarf, weathered facial features, loose period shirt, dark sleeveless vest, layered waist sash, cropped trousers, and tall worn leather boots.
His practical clothing and understated silhouette make him suitable for a wide variety of roles, including pirate sailor, deckhand, corsair, ship crewman, smuggler, dock worker, tavern NPC, merchant sailor, or background character.
With 20,174 triangles, the model provides enough detail for a distinctive real-time character while maintaining an efficient polygon count suitable for modern game-development workflows.
The Pirate Sailor is supplied in a clean T-pose with a complete full-body skeletal rig covering the spine, torso, arms, legs, hands, and individually rigged fingers.
The Rigify source file contains the complete animation control rig, deformation bones, IK/FK controls, finger rigging, original metarig, skinned character mesh, materials, and packed textures. This version is intended for users who want to create custom poses, animations, or rig adjustments directly inside Blender.
A second Blender file contains a cleaner and simplified humanoid skeleton converted from the Rigify setup, designed for game-engine export. A rigged FBX exported from this version is also included.
The FBX has been tested with the Unity Humanoid Avatar system, with the main humanoid bones correctly recognized and mapped, making the character suitable for Humanoid animation workflows, animation retargeting, and compatible third-party animation libraries.
No animations are included. The supplied skeletal rigs provide a ready foundation for custom animation, posing, and animation retargeting.
Key Features
Technical Specifications
Character Overview
Included Rigging Files
Complete Blender source containing the Rigify control rig, IK/FK controls, deformation bones, finger controls, original metarig, skinned character mesh, materials, and packed textures.
Separate Blender file containing the character with a simplified humanoid skeleton converted from the Rigify setup.
Includes the skinned character mesh, simplified humanoid hierarchy, full-body deformation rig, finger bones, materials, and packed textures.
Rigged FBX exported from the simplified humanoid skeleton and suitable for integration into Unity, Unreal Engine, Blender, and other applications supporting FBX skeletal animation.
Tested with Unity Humanoid
The simplified humanoid FBX has been tested with the Unity Humanoid Avatar system, with the main humanoid bones correctly recognized and mapped. This makes the character suitable for animation retargeting and compatible Humanoid animation workflows.
Textures & PBR Workflow
The character uses a Metallic-Roughness PBR workflow and includes texture presets for widely used game engines and 3D applications.
Texture Resolutions:
4K, 2K, and 1K PNG
Maps Included:
Base Color, Normal DirectX/OpenGL, Roughness, Metallic, and Ambient Occlusion
Unreal Engine:
ORM texture containing Occlusion, Roughness, and Metallic channels
Unity:
Standard Metallic texture and HDRP Mask Map
Blender:
Materials prepared for Cycles and Eevee
Recommended Uses
With its combination of a complete Rigify source, simplified humanoid game-engine rig, rigged FBX, PBR textures, and versatile pirate sailor appearance, this character provides a flexible foundation for both Blender animation workflows and real-time game development.
This is a fictional character and is not intended to represent or reproduce any real individual. Any resemblance to real persons, living or deceased, is purely coincidental.
AI-Assisted, Human-Refined
This asset was partially created using AI-generated high-poly references. Retopology was performed using AI-assisted tools, while mesh cleanup, topology refinement, UV mapping, baking, texturing, and rigging were manually completed. Created with licensed AI tools and carefully reviewed for full commercial use.
❤️ Supporting Blender Development
A portion of every sale contributes directly to the Blender Development Fund, helping improve the tools we all love.
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