Rigged Rhinoceros 3D Model

This rigged rhinoceros 3D model features realistic proportions, a massive and powerful body, detailed skin folds, characteristic facial anatomy, two prominent horns, sturdy legs and feet, small articulated ears, and a naturally shaped tail.
With only 9,362 triangles, the asset is optimized for real-time applications while maintaining a detailed, recognizable, and realistic silhouette.
The animal includes a complete body skeletal rig designed for quadruped animation, covering the main body, spine, neck, head, legs, feet, ears, and tail where applicable.
The included rigged FBX provides a clean skeletal hierarchy suitable for integration into game engines and custom animation workflows.
No animations are included. The supplied skeletal rig provides a ready foundation for custom quadruped animation.
Ideal For
Compatible with Unity, Unreal Engine, Blender, and other major 3D applications supporting standard FBX skeletal animation workflows.
Technical Specifications
Dimensions — Real-World Scale
Textures & PBR Workflow
The asset is optimized for the Metallic-Roughness PBR workflow and includes texture presets for widely used game engines and 3D applications.
Resolutions Included:
4K, 2K, and 1K in PNG format
Maps:
Base Color, Normal DirectX/OpenGL, Roughness, Metallic, and Ambient Occlusion
Unreal Engine Preset:
ORM map containing Occlusion, Roughness, and Metallic channels
Unity Presets:
Standard Metallic map and HDRP Mask Map
Blender:
Materials prepared for Cycles and Eevee
Included Formats
Rigged skeletal model optimized for game-engine integration, custom animation workflows, and applications supporting FBX skeletal animation.
Blender source file containing the complete Rigify control rig with packed textures, ready for posing, animation, rig adjustment, and further customization.
Ready for Blender & Game Engine Workflows
Use the Rigify source for posing and custom animation inside Blender, or integrate the rigged FBX into Unity, Unreal Engine, and other compatible real-time pipelines.
AI-Assisted, Human-Refined
This asset was partially created using AI-generated high-poly references. Retopology was performed using AI-assisted tools, while mesh cleanup, topology refinement, UV mapping, baking, texturing, and rigging were manually completed. Created with licensed AI tools and carefully reviewed for full commercial use.
❤️ Supporting Blender Development
A portion of every sale contributes directly to the Blender Development Fund, helping improve the tools we all love.
Earn with Affiliate Opportunities
Love this asset and want to share it with your community, students, or clients? Join the affiliate program and earn 50% of every sale from your shared links.
Affiliate Program Guide →Explore More Assets
Discover more game-ready 3D models, characters, animals, HDRIs, PBR materials, and props available from 3DSkillUp on Superhive.
View All Products →