Rigged Skeleton Hand

u2y_nodes in Fantasy & Fiction


Production-Ready Rigged Skeleton Hand

A real-scale, fully rigged skeleton hand with a clean animation rig, 32 ready-to-use poses and a procedural damage system. Break bones, age the surface, thicken or slim the whole hand – all from one dedicated panel in the 3D Viewport. Built on the same proven rig as Realistic Rigged Hand, so poses and controls work the same way.

Animation-Ready Low-Poly Mesh: 29 individual bones (radius, ulna, 8 carpals, 5 metacarpals, 14 phalanges) retopologized to clean quads, about 17k vertices in total. Each bone deforms rigidly with the rig, so joints stay solid in every pose.

Key Features

  • Geometry & Anatomy: Modeled at real-world scale. Bones have flared joint ends, waisted shafts, bicondylar heads and carved joint cups, built procedurally from scratch (no scanned or third-party datasets). Stylized-realistic, not a medical model.
  • Advanced Rig (68 Bones): Per-phalanx FK controls with anatomical rotation limits, master controllers for full finger curls, and global hand poses (Fist, Spread, Cup) combinable with FK. 1-click Mirror toggle to switch between left and right hand while preserving poses.
  • 32-Pose Library: Fist, point, peace, thumbs up, shaka, horns, claw, spider, grab ball, cup, hyperextend and more. Click to apply, blend smoothly from the previous position, or insert keyframes straight from the panel. Compatible with the Realistic Rigged Hand pose pack.
  • Adjustable Bone Thickness: Global, Shaft and Joint-end sliders plus Slim / Natural / Robust / Heavy presets. Thickness changes radially, so bone length and joint positions never move.
  • Procedural Damage (Geometry Nodes): Erosion, chips and missing flakes with full control over scale, density and seed. Presets: Pristine, Aged, Weathered, Brittle, Ruined.
  • Procedural Fractures: Break any bone with controllable position, gap, jaggedness, tilt, fragment shift and twist. One click to break random bones or heal them all. Fractures reveal a marrow interior, and damage can be frozen (applied) when you want to export.
  • Fully Procedural Bone Look: One shader with age, staining, cracks, dirt, mold, bleach, pitting, blood, wetness, joint staining and porosity. Looks: Clean, Aged, Cemetery, Bleached, Bloody, Burnt. No texture files needed.
  • Studio Lighting Included: One-click warm museum-style light setup and dark gradient world for instant hero renders.
  • Lightning-Fast Workflow: Open the .blend, or append the rig into any scene. All controls live in a dedicated Hand panel in the 3D Viewport (N-panel) via the included add-on.

What’s Included

  • HandRig Skeleton .blend (rig, 29 bones, damage and look setup)
  • HandRig Skeleton UI add-on (.zip, Blender Extension format)
  • Documentation

Requirements & Rendering

  • Version: Requires Blender 5.2 or newer.
  • Engines: Designed and previewed in Cycles. Procedural damage uses Geometry Nodes; disable it in the panel for fast posing in the viewport.

Perfect for horror and dark-fantasy scenes, medical and educational visuals, motion graphics, game cinematics and album art.


  • $20 $25
  • Skeleton Hand Rig Base + 32 pose presets

    $48 $60
$20

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Details
Published 9 days ago
Blender Version 5.2
Render Engine Used Cycles
Misc Data Rigged
License Royalty Free