Rocket Launcher-High Poly Game Asset

Prasanth / Eidos Edge in Weapons & Armor


Rocket Launcher – Game Ready Asset Documentation

▸ Files Included:

  • .blend file (fully editable with modifiers, materials, and decals)

  • .fbx export (game engine ready)

  • 4K PBR Textures:

    • Base Color

    • Roughness

    • Metallic

    • Normal

  • UVs: non-overlapping, packed, triangulated

  • Reference images

  • README.txt with usage guide


    ▸ Software Used:

  • Blender

  • BoxCutter

  • MACHIN3tools

  • DecalMachine

  • Zen UV

    ▸ How to Use:

  1. Import the .fbx file into your game engine or DCC software.

  2. Apply the included texture maps to your material setup.

  3. Control the entire model easily via the parent empty object.

  4. All textures are baked, no need for shader nodes.

▸ Game Engine Notes:

  • Decals are baked into the final texture.

  • Triangulated mesh with clean topology.

  • Includes smooth shading and baked bevels for realistic details.


    ▸ License:

  • Allowed for personal and commercial use.

  • Redistribution or resale of the original files is not permitted.

$5.99

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Details
Published over 1 year ago
Blender Version 4.0, 3.6
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Low-High-Resolution, Textured
License Royalty Free