Rocket Launcher-High Poly Game Asset
Rocket Launcher – Game Ready Asset Documentation
▸ Files Included:
.blend file (fully editable with modifiers, materials, and decals)
.fbx export (game engine ready)
4K PBR Textures:
Base Color
Roughness
Metallic
Normal
UVs: non-overlapping, packed, triangulated
Reference images
-
README.txt with usage guide
▸ Software Used:
Blender
BoxCutter
MACHIN3tools
DecalMachine
-
Zen UV
▸ How to Use:
Import the .fbx file into your game engine or DCC software.
Apply the included texture maps to your material setup.
Control the entire model easily via the parent empty object.
All textures are baked, no need for shader nodes.
▸ Game Engine Notes:
Decals are baked into the final texture.
Triangulated mesh with clean topology.
-
Includes smooth shading and baked bevels for realistic details.
▸ License:
Allowed for personal and commercial use.
Redistribution or resale of the original files is not permitted.
Discover more products like this
scifi rocket launchers 3d-asset-game jinxrocketlauncher 3d hard surface rocket-launcher jack-hard-surface 3d model gun 3dweapon gameasset 3D weapon assets missle-launcher hardsurface