Rotten Human Limbs
Enhance your horror scenes, medical bays, or ritual chambers with this collection of decaying human remains / limbs . This pack features a human body split in parts, including a torso with one arm missing and one half torn off, a hollow-eyed head, and various limbs (arms, legs, and feet), all designed with a focus on unsettling and cut off seams and disgusting rotten skin texture with bloody spots.
Each asset is textured to showcase advanced stages of decay, featuring:
- Decaying Skin Textures: Spotted, discolored skin with a leathery, necrotic appearance.
- Detail: Combined skin textures to expose abrasions, rotten skin parts and bloody spots
- Anatomical Elements: Head, torso, arms, legs, teeth, bones
- Multiple Usage: Ideal for environmental storytelling, whether scattered as debris or used to construct macabre furniture like thrones and altars, to enhance your dark fantasy and horror scenes and environments.
Also take a look at "Macabre Horror Chair Throne".
Size
- Head: ~ 16 x 23 x 20 cm
- Torso: ~ 62 x 75 x 23 cm
- Arms: ~ 12 x 46 x 8 cm
- Legs / Feet: ~ 27 x 57 x 14 cm
Including
.blend-file:
- Four main collections "Rotten ... Limb(s)" containing the objects Torso (torso and bones), Arms, Legs/Feet and Head (head, nails, teeth).
- Procedural materials combined with multiple 2K textures for skin texture. Including bloody mask via material for objects for customizing the blood spots.
- High poly, Faces: total ~148k
.fbx-file:
- FBX-export of combined objects, e.g. Head, before: 3 objects (head, nails, teeth, after: 1 objects with atlas-2k-PBR-textures
- Low poly, reduced, combined objects, Faces: total ~42k
- 2K atlas-PBR-textures, JPG-files saved as 4:4:4 sampling factor, 100% quality
Usage
- Download and extract .zip file.
- Open .blend file in Blender, ready to render.
- Import / Append (F4) collections "Rotten ... Limb(s)", or any material or separated object to your scene, as you like.
- Collections "Rotten ... Limb(s)" are marked as asset and can be imported from Blenders asset browser, if extracted .blend file is located in your asset library path.