MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.
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Video presentation:
SciFi_Helmet_P06;
SciFi_ChestArmor_P06;
SciFi_Pants_P06;
SciFi_Boots_P06;
Head and Arms(UE5 project file)
Optimized Game Ready 3D model for game engines and animation.
Includes a Material ID setup for quick and easy color customization of individual clothing parts.
Blender 4.5 project with customized materials and Rigs (UE5);
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Rigging and Skinning 3d model;
Metahuman for UE 5.6-5.8;
Added Unreal Engine 5.6-5.8 project with clothing rig and skinning adapted to the original male Manny rig (UE5).
Included textures in sizes 4096;
Fbx;
Triangulation model (divided into triangles) for correct export to game engines;
8 color textures;
PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;
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Video tutorial;
Full Pack(MetaHuman) - Verts 30,497; Tris 60,974;
Full Pack(UE5) - Verts 42,439; Tris 84,384;
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Please follow the instructions( MetaHuman) to successfully import the outfit with the correct textures:
1) Create a folder called "Outfits" and a subfolder "SciFi_Armor_P06". In this way Outfits\SciFi_Armor_P06
2) Transfer the file - OA_SciFi_Armor_P06 to the created folder - SciFi_Armor_P06
3) Transfer the WL (WI_OA_SciFi_Armor_P06) file to MetaHumanCreator
4) Add the Metahuman plugins