Sci-Fi Pants P03

Davlet in Humans


When creating a MetaHuman character with wide hips, the body pokes through the clothing. Is this an author’s mistake?

Question: When creating a MetaHuman character with wide hips, the body pokes through the clothing. Is this an author’s mistake?

Answer: No, this is not an error by the author. In MetaHuman Creator, when changing body proportions the body mesh is stretched, while clothing does not adjust — so with wide hips clipping may appear. This is normal system behavior.

📌 Solution: Create a mask on the body to hide polygons beneath the clothing, or remove unnecessary body geometry under covered areas. There are many tutorials on YouTube showing how to do this — I’ll attach a few helpful links.


https://www.youtube.com/watch?v=CFVduYFzfGI


https://www.youtube.com/watch?v=SgG-RqyN-0A

$10

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Details
Published 5 months ago
Blender Version 4.5 - 5.1
Misc Data Uvs-Unwrapped, Manifold-Mesh, Rigged, Animated, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free