Scorched Thermite Knife – Aaa Game-Ready Asset / 3D Model + Full Tutorial
# Scorched Thermite Knife – Asset & Tutorial Documentation
Thank you for purchasing the Scorched Thermite Knife asset pack and complete tutorial workflow! Below you will find details on file layout, software integration, and instructions for getting started quickly.
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### 📁 1. Folder & File Structure
Upon downloading, extract the archive. You will find the following organized folders:
* **01_Blender_Scene/**
* `Scorched_Thermite_Knife.blend` (Complete setup with high/low poly collections, final lighting, and Cycles/Eevee render setup).
* **02_GameReady_Meshes/**
* `Scorched_Thermite_Knife_LowPoly.fbx`
* `Scorched_Thermite_Knife_LowPoly.obj`
* `Scorched_Thermite_Knife_HighPoly.fbx`
* **03_Textures_4K_PBR/**
* `ThermiteKnife_BaseColor.png`
* `ThermiteKnife_Metallic.png`
* `ThermiteKnife_Roughness.png`
* `ThermiteKnife_Normal_OpenGL.png` & `ThermiteKnife_Normal_DirectX.png`
* `ThermiteKnife_AmbientOcclusion.png`
* **04_UnrealEngine/**
* Pre-configured Unreal Engine project / asset setup ready to drop into your scene.
* **05_Tutorial_Videos/**
* Complete 7+ hour step-by-step video workflow covering Modeling, Retopology, UV Unwrapping, Baking, Texturing, and Rendering.
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### 🚀 2. Quick Setup & Usage Instructions
#### **In Blender:**
1. Open `Scorched_Thermite_Knife.blend`.
2. All modifiers, texture nodes, and material assignments are pre-configured.
3. Switch to Rendered View (Cycles or Eevee) to view lighting and materials immediately.
#### **In Unreal Engine 5:**
1. Import `Scorched_Thermite_Knife_LowPoly.fbx`.
2. Import the 4K texture set into your textures folder.
3. Create a Master Material:
* Connect **BaseColor** to Base Color.
* Connect **Metallic** to Metallic.
* Connect **Roughness** to Roughness.
* Connect **Normal_DirectX** to Normal.
4. Drag the mesh into your viewport. Scale is 1:1 real-world size relative to UE Mannequin.
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### 🔧 3. Technical Specifications
* **Tri Count:** 20,200 Tris (Optimized for Next-Gen PC / Console games).
* **Vertex Count:** ~10,500 Vertices.
* **UV Layout:** Single UV Set, 0–1 Space, optimized texel density.
* **Normal Format:** OpenGL & DirectX included.
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