TinkerBoi
over 1 year ago
Thank you :D
This item has an average rating of 5 from 7 ratings by the community.
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The Set Driven Key features are truly excellent. It's not just a minimalistic tool for speeding up the process. It has substantial quality of life features like enabling and disabling elements of the interface. You can insert keys in the middle of other keys if you decide you need to refine a pose in the center of an action. I'm presently using it to set up some corrective bone deformation for bending knees and elbows but I could see this being immensely helpful for a host of animation and rigging uses. You can choose linear or Bezier and other options for the animation curves between keys. Just really a helpful tool.
The Shapekey Driver Builder I've had less experience with but so far it's been immensely helpful for taming shape keys and getting them to work together with bone controls in an armature.
It's a tool well worth the investment as are the other tools I've bought from this developer. Just really great work. I hope the updates keep coming even if it's just to keep it compatible with upcoming Blender versions. Thanks for a great tool!
Excellent, very nice!
An awesome addon and a nice friendly developer! Thanks for making this!
TinkerBoi
over 1 year ago
Thank you :D
Very useful and time saving if you are creating complex rigs with controllers. A few quirks but its beta. Has a lot of potential. If shapekey control is also added to the pose/controllers, I think the add would be perfect!
TinkerBoi
almost 2 years ago
Hi, I see you found some quirk in the addon, would you mind to share it to me so I can improve the addon? :D
https://discord.com/invite/PVdaZRstdQ
(I can only reply once here)
Great addon, and great support. Had an issue with multiple actions on the shared bones, and tinkerboi solved it (reference pose was very subtly off of 0, for those who are wondering).
I got lots of likes when I showed my friends the mechanisms I made with this addon. It's cool!
Nice Addon, I was looking for these features that we have on Maya by default that I missed on blender, to make more complex rigging with more control. Until the moment it is nice and it does everything I was looking for in blender.
But the only issue for me, is that the animations made with it, is not exportable as FBX for example... even if we import the file to blender itself with this addon installed, shape keys, bone movements, and controlers dont work properly yet when we import.
I know it stills on beta, then perharps it would be possible on a final version, it would be 100% useful to make animations for other programs like unreal engine as example.
But to make animations in just one blender file it works really fine already.
TinkerBoi
12 months ago
Hi! Thanks for the review
You can consider joining the discord https://discord.com/invite/PVdaZRstdQ and I can help try and iron out the issue you have
Alternately you can use the Message Creator button in Superhive so that I can assist you in your issue
Exporting animation to FBX does have some technical know hows needed, especially when it comes to transferring animation or rigs into game engine, so do consider reaching out on discord and I will see if I can assist you in that
rigging set-driven-key constraint bone action-constraint facial action driver armature animation Advanced Rigging