Turn texture folders into a ready-to-use material library.

1Add a source
2Check the maps
3Pick your settings
4Press Create
Adding a downloads folder of ZIPs, RARs and image folders
then
Picking a texture set, then switching its displacement file
Changing displacement, texture size and preview setup
then
Pressing Create fills the asset library

By hand vs with Shader Creator

For each texture set By hand With Shader Creator
Unpack the download You Read from the archive
Add each image and wire it You, one by one Done
Set color or data per map You Done
Normal, bump or displacement You Done, your pick
Mark as asset, catalog, preview You Done
The next set Start again All sets in one run

Source

Add anything you downloaded.

Source panel with ZIP, RAR and folder sources and the count line

Texture Sets

Every set it found, with the maps it picked for each. Rename, re-catalog or swap a file before you create.

Texture Sets panel and the Batch Rename pop-up with callouts

Shader Settings

A clean node tree, every time.

Shader Settings panel with size, format and displacement options

Every material is a tidy Principled BSDF tree, laid out left to right.

Part of a created material's node tree: texture nodes into Principled BSDF into Material Output

Preview Settings

A preview for every material. Previews render in Cycles, on your GPU.

Preview Settings panel

Output

Straight into your library.

Output panel with Current File, Asset Library and Custom Folder
Asset Browser with the created materials sorted into catalogs

What you get

  • The Shader Creator extension.
  • A guide (PDF) with every feature.
  • 12 months of updates and support, renewable at half price.
  • Support through SuperHive messages.

Shader Creator is not affiliated with or endorsed by Poliigon, ambientCG or the Blender Foundation.


$24

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Published about 10 hours ago
Blender Version 5.1 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL