Project ShieldPack V3 is made in Blender 3.1.2, then textured and rendered in Cycles render.
Textures are baked, has baked normal map and AO too and Roughness map.
Project is tested in Unity Game Engine with baked textures.
Resolution of all baked textures is 2048x2048.
Project is UV-Unwrapped and UV-Mapped.
Project in ShieldPack V3.fbx file format does not including any cameras or lighting and it is Game Ready.
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File formats:
FBX, OBJ, MTL, BLEND
Geometry:
Shield Blue, Green, Red:
Verts: 1,360
Faces: 1,135
Shield V8:
Verts: 1,844
Faces: 1,664
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Normals are flipped outside.
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