Simple Pipe

ArsCreations in Presets


When building Simple Pipe, the goal was to create a pipeline that’s simple, yet robust enough for professional use. It was inspired by years of working at professional animation studios, where I got spoiled by having boring tasks like folder creation, file naming, and organizing files into dedicated folders automated for me.

The requirements were straightforward: platform-agnostic, Blender-native (it has to run inside Blender and use its native functionality), no server or database setup, no endless JSON configs, no external libraries, easy to use, non-destructive, lightweight, and easy to expand and develop further.

There are several great solutions out there, but most require you to go through 50 additional steps just to set up a project. For most artists, that reason is enough to keep using Untitled.blend, shoved into a random folder.

Two and a half years, five project restarts, and a few abandoned attempts later, Simple Pipe is finally at a stage where I’m ready to share it with the community, and keep building it as a collective, not just as an individual.

Project Mapping:

In Simple Pipe you decide your naming conventions and which Departments or Asset types included into your project. You can use predefined or make your project lightweight. 

Batch Tools:


In Simple Pipe you have an option to create each shot/asset manually or alternatively utilize CSV(common way to exchange asset data without any api between DDC's and tracking software like Kitsu, Shotgun/Shotgrid/Flow, FTRACK, but also can be easily created regular excel) format to batch create everything. You are never locked to one specific workflow. 

Pipeline Interaction:


Simple Pipe provides easy to use pipeline ui located in your N-panel. Everything you need is under your finger tips and no menu surfing needed. 

Automatic Output Naming:


One of the key features of Simple Pipe is automatic output renaming. All you have to do is name your output node, and the pipeline will take care of everything else. Each render will go to it's dedicated named folder. 

Starting with Blender 5.3 Simple Pipe will be adapting to Blender's native Project System for better integration with native tools. 


  • $5
$5

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Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published about 3 hours ago
Blender Version 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL