Simple Utilities

GeoVex3D in Geometry Node Groups


Simple Utilities

This collection of node groups is designed to enhance procedural workflows in Blender's Geometry Nodes . Each group targets a specific aspect of mesh manipulation offering flexibility and control in procedural modeling or effects creation.


1. Remesh

      Adaptive Scale: Voxel size will Adapt to the mesh's scale.

      Density: Volume Density.

      Voxel Size: The size of voxels.

      Interior Band Width: How far inside the mesh to fill voxels.

      Threshold: Controls mesh sharpness.

      Adaptivity: Reduces mesh density adaptively.

      


2. Smooth

      Menu: 

            Position: Smooth the Position.

            Normal (4.5+): Smooth the Normal (with settings like Point, Face, Face Corner).

      Iterations: How many times to apply the smoothing.

      Weight: Strength of Smoothing.

      Selection: Mask.

      


3. Displace

      Menu: 

         Texture: Texture used for Displacement.

         Image:  Image Texture used for Displacement (with settings like Vector and Frame).

      Menu:

         Normal: Displace along Normal.

         X: Displace along X axis.

         Y: Displace along Y axis.

         Z: Displace along Z axis.

         Custom Normal: Use Custom Normals for Displacement.

      Strength: How much to displace.

      Midlevel: Texture value treated as zero displacement.

      Selection: Where to apply displacement (mask).

      


3. Distribute Points on Curve

      Count:  Number of Points.

      Seed: Random Variation.

      Normal & Tangent: Normal and Tangent of the curve

      


4. Morph

      Original: Starting geometry.

      Morphed to: Target geometry.

      Factor: Blend between the two.

      


4. Transform Instances

      Menu:

         Components: Translation, Rotation and Scale (Global & Local).

         Matrix: Matrix (Global & Local).

      


5. Blend Normals (4.5+)

      Menu: 

         Object: Target Object to blend with.

         Mesh: Target Mesh to blend with.

      Distance: Blend distance.

      


6. ID Selector

      ID: Input ID/index.

      


7. Random Per Island

      Menu: Number Type

      Min & Max: Range of random values.

      Seed: Random Variation.

      



Hope these nodes Helped you and saved some time In Geo Nodes


more Node Group Collections soon...

      


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Details
Sales 10+
Published about 1 year ago
Blender Version 4.0 - 4.5
Render Engine Used Cycles, Eevee
License GPL