Description:
Assembled city in a kitbashing style, with already placed streets and various buildings in the scene. But you can enlarge it as much as your PC can handle In the manner of snapping object to object.
Workflow:
There are 3 kits in
the package, each in own folder: Buildings, streets,
and props.

We combine them by snapping them next to each other and
swapping them for variation. If we want to increase the number of floors on the
building, width, height or overall shape, it is common to select the entire
row, duplicate it, and maybe change some windows so that it is not repetitive.
At the top of each building, you can choose between flat or closed roof, which
we can also pick a select color.

8 different materials
Streets and ground:
5 different variations for roads + 1 intersection + 1x parking lot + Ground
UV-Map:
All objects have their own UV map, some smaller objects share it with each other (non-overlapping).
Textures:
Are baked onto objects in a square format and resolution range from 4096 px…. To objects that are smaller and have 512px. The size of all textures in the package is 409 MB and are in jpg format.
139 color, 73 metallness, 118 normals, 182 roughness, 7 alpha (for the glass).
Instances:
The entire city scene is built with instances, by duplicating and placing it in different places, and in different variations. So you can continue adding and make it bigger, you can also just duplicate the entire building and place it on a point.
Simplify:
The package contains many instances, large textures, and since it is a heavy scene, I recommend that you have SIMPLIFY enabled. Inside, reduce the size of the textures, at least in the viewport, and when rendering if necessary.
City at night:
All the lights that are placed in the scene and there are quite a lot of them on buildings, along the road, and near parks. Therefore, they can be turned on at night and controlled with the main lights. There are 7 of them and they are in a separate folder and properly named.
Increase brightness

Compositor:
For an even better renderer, there are few effects in the compositor.


