The Easy To Use Advanced Auto-Rigger
Now with 25% discount!
Why so cheap?
Because Auto-Rigging should be affordable to everyone...
Compatible With Linux & Windows
Compatible with Blender 5.0.0, 5.1.0 & 5.2.0
Our Other Addons
Detect and rig your character in one click with SNAPPY, bind it with BINDY, generate an advanced final rig, and export it in FBX or GLTF.
All in a few clicks and in a few seconds.
It's as simple as that.
Updates Are Free, And Always Will Be. Please Give Your Consent To Receive Emails If You Want To Be Notified When A New Version Is Available, Otherwise We Won't Be Able To Reach You.
Our Customer Service Is Available 7 Days A Week So Questions Are Usually Answered Within A Few Hours And Confirmed Bugs Are Fixed Within 24-36 Hours...
Leading Innovation
In February 2025 we unveiled SNAPPY, the first, and so far only, one-click automatic body detection system that works out of the box, and does it right as the most accurate and the fastest on Blender (not a figure of speech or some AI generated blah blah, SNAPPY really is the most accurate and the fastest body detection system on Blender).
At first SNAPPY was meant as an exclusive feature for our BlenQuick Auto-Rigger, but then at one point we decided to bake it into a new and much easier to use Auto-Rigger that just works without having to go through a steep learning curve, all while keeping the main advanced core features.

What About Bindy?
BINDY is our very own binding system, the fastest and the most precise on Blender (again, not a figure of speech).
An hybrid between Voxelized and Heat Maps, it has all of Voxelized's strengths but none of its bugs on fingers and facial as long as pants and jackets have been defined.
Note: SNAPPY Rigger can use Blender's built-in Automatic Weight as a binding engine, but it's slower and less spot-on than BINDY.
Voxel Heat Diffuse Skinning's binding system can be used as well, but of course it has to be installed (we are not affiliated with Voxel Heat Diffuse Skinning in any way).
Main Features
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SNAPPY, AKA one-click automatic body detection system
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BINDY, our advanced binding engine
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Automatic facial markers placement
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Final rig generation
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Game engines export/support in FBX and GLTF format (compatible with Unity, Autodesk Maya, Unreal Engine, Godot, and any other similar 3D program)
How to detect, bind and generate the final rig, in 5 steps:





Export:

Facial detection is available too, it can automatically detect in 2D and 3D based on user's minor selection & assignments.
Facial Detection Tutorial (this tutorial has been made for BlenQuick Auto-Rigger, but SNAPPY Rigger works the same way since it's based on it).


Need Help?
Questions, feature requests, bug tracker?
Contact us here on Superhivemarket, or on our Discord Server.
Youtube Channel (Demos & Tutos).
If you want a very advanced Auto-Rigger with tons of options (parts parameters, retargeting, duplicate/multi limbs and more), check our BlenQuick Auto-Rigger.
Changelog
V1.2.2
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Added BINDY option in the "Choose the binding engine" settings
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Removed the BlenQuick Auto-Rigger binding engine option, because it isn't needed anymore now that BINDY is built-in
V1.2.1
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Fixed compatibility with Blender 5.1.0
V1.2.0
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Added BINDY, the advanced binding engine from our BlenQuick Auto-Rigger
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Added export to FBX and GLTF
V1.1.1
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Added automatic facial detection, so now SNAPPY Rigger can automatically detect faces in 2D and 3D based on user's minor selections & assignments
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Bug fixes
V1.1.0
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Added facial detection and rigging
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Added option to use faster and more advanced binding engines (BlenQuick Auto-Rigger and Voxel Heat Diffuse Skinning, but of course they have to be installed)
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Code cleaning
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Optimizations
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Bug fixes
V1.0.2
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Fixed inaccuracies in detection on Blender 5.0.0
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Fixed addons bug, now you can use SNAPPY Rigger without interferences when other addons are installed
V1.0.1
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Updated compatibility with Blender 5.0.0
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Bug fixes
V1.0.0
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Initial release