Soft Body Painter

Blender Procedural in Rigging


Documentation
Select your object.
Click “Select Simulation Area”.
Paint the simulation zone using weight paint mode.
Click “Apply” to apply the soft body setup.
Play the simulation in the timeline.

Soft Body Settings Overview
Vertex Group: The name of the group controlling the simulation area (usually “edges”).
Follow Original Object: Blends the soft body mesh’s motion with the original mesh for smoother results.
Stiffness: Controls how rigid the soft body is.
Bending Stiffness: Affects how easily the mesh bends.
Damping: Reduces wobble over time.
Pull / Push: Fine-tune how the simulation expands or contracts during motion.
Use Self Collision: Prevents the soft body from intersecting with itself.
Face/Edge Collision: Enables surface-level or edge-specific collision detection.
Weld Points to the Original: Anchors parts of the mesh to stay fixed during simulation.

$6$4.20

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Details
Blender Extension Compatible Yes
Sales 300+
Rating
2 ratings
Published over 1 year ago
Blender Version 4.0 - 5.0
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL