Space Hdris - Forest Planet
Documentation – Using HDRIs in Blender
These HDRIs are provided in .hdr and .exr formats and work in both Cycles and Eevee. Adding them to your scene is quick and straightforward:
How to add an HDRI in Blender
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Open your scene in Blender.
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Switch to the Shading workspace.
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In the top bar, change the shader type from Object to World.
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In the Shader Editor, you’ll see a Background node connected to the World Output.
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Add an Environment Texture node (
Shift + A → Texture → Environment Texture). -
Connect Color → Color (Environment Texture → Background).
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Click Open on the Environment Texture node and load your chosen .hdr or .exr file.
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Switch to Rendered View (
Z → Rendered) to preview the HDRI in your scene.
Tips for Best Results
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Optimized for wide lenses (promo images were shot at 24mm).
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Add a Glare node in the Compositor for some extra glow (promo images include this effect).
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Slightly raise the black level (darkest point) for a cinematic look — an RGB Curves node works well for this.
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Rotate the HDRI easily by adding a Mapping node and Texture Coordinate node, giving you full control over lighting direction.
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For faster previews, use the 3k or 4k versions while working, and switch to 8k or 16k for final renders.
Compatibility
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Works in Cycles and Eevee.
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Compatible with Blender 2.61 and newer.