In shader, additional color schemes and emissive variants
For work textures, place the project with the textures folder or choise folder in "File-ExternalData-FindMissingFiles"
For work textures, place the project with the textures folder or choise folder in "File-ExternalData-FindMissingFiles"
Rig simple, can there is a bone for a bowstring, you can pull it, there are bones for gears.
Steampunk_Bow_1(with crystal on main panel, with optic) - 22624 Tris
Steampunk_Bow_2(with opacity crystal, with pressure sensor, with optic) - 22882 Tris
Steampunk_Bow_3(without crystals, with pressure sensor, with optic) - 22658 Tris
Steampunk_Bow_4(similar, but without optic) - 17904 Tris
Steampunk_Bow_5(similar, but without optic) - 18162 Tris
Steampunk_Bow_6(similar, but without optic) - 17938 Tris
Steampunk_Arrow_1 - 1006 Tris
Steampunk_Arrow_2(without feather) - 768 Tris
Steampunk_Arrow_3(without crystal) - 928 Tris
Steampunk_Arrow_4(without feather, without crystal) - 690 Tris
Quiver have 20 variations. 12 arrows, 5 arrows, 3 arrows, 1 arrows, empty and variations equipment.
Steampunk_Quiver_1(Full arrows, Full equipment) - 11161 Tris
Steampunk_Quiver_20(Empty) - 1745 Tris
Steampunk_Spyglass(Open and closed variant) - 4758 Tris
Textures: Color, Roughness, Normal, Metal, Emissive, Mask, Opacity(for opacity crystal)
- Triangle mesh
- Optimized for games
- Correct names
- Pivot point in center
- Original size
- Material ready