Steampunk Engine – Full Production Workflow

bridge studio in Video Tutorials




Five years ago, I released my original Steampunk Engine tutorial, and over the years many artists supported my work by purchasing that course and following my journey.

Because of that support, I decided to release this brand-new version completely free for previous customers.

This is not just an update to the old tutorial — it is a completely rebuilt project created from scratch using modern workflows, updated techniques, and a production-ready pipeline.



This tutorial focuses on creating a detailed steampunk game asset from start to finish, covering the entire process from modeling to final presentation and Unreal Engine integration.

The Unreal Engine package also includes ready-to-use meshes, textures, and materials. Simply add the provided files into your Unreal Engine Content folder to start using the asset immediately.

In addition to the new tutorial, the original legacy version of the Steampunk Engine tutorial is also included and remains available for download under the “OldSteampunk” files.

The package also includes project files and ready-to-use assets for a smoother workflow and easier study process.

Throughout the course, you will learn professional workflows for:

Hard Surface Modeling in Blender 4.5

UV Unwrapping using RizomUV / Unfold

Advanced Texturing in Substance Painter

Cinematic Rendering in Blender 5

Importing and Preparing Assets for Unreal Engine 5.7

Materials and Texture Setup

Collision Creation

Lightmap UVs

Baking Workflow

Texel Density

Troubleshooting Common Material Issues

Final Color Adjustments and Presentation

The modeling, UV, texturing, and rendering sections are suitable for both beginner and advanced artists, while the Unreal Engine section mainly focuses on beginner-friendly workflows and asset integration techniques.

Tutorial InformationTotal Tutorial Duration

14 Hours 50 Minutes

Modeling

7 Hours 08 Minutes

UV Unwrapping

1 Hour 29 Minutes

Texturing

4 Hours 43 Minutes

Rendering

48 Minutes

Unreal Engine Workflow

42 Minutes

Asset Information

Polygon Count: 62,615

Texture Formats Included

PBR 1K

PBR 4K

Principled BSDF 4K

Unreal Engine 2K

Unreal Engine 4K

Unity 4K

V-Ray 4K

Software Used

Blender 4.5 (Modeling)

Blender 5 (Rendering)

RizomUV / Unfold

Substance Painter

Unreal Engine 5.7

Photoshop

This tutorial is designed to show a complete modern production pipeline for creating presentation-ready and game-ready assets using current industry workflows.

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Old Steampunk Tutorial

This is an older tutorial but the core workflow is still fully relevant. It’s been one of our long-time bestsellers

Hey guys

-This object made in blender

-unwrapped in unfold 3d

-textured in substance painter 

-rendered by V-Ray 5 in 3ds max2021

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+creation process(modeling-unwrapping-texturing-rendering)

you can see a short time-lapse of what you will see here:




 for Using this tutorial, you need to know the basic fundamental of these apps and their workflow


Attention: all videos are unnarrated ( it means there is no voice-over videos or subtitles )

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there are 4k PBR textures of this asset

it's ready to use in V-Ray , corona and Cycles .

Format included  : FBX - OBJ - Max - Blend

vertex : 565.344

polygon : 562.693

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  • for personal use only

    $14.90
  • This license is for use on an unlimited number of commercial projects with no limits on sales or views or for companies or teams where multiple people will use the product

    $69.90
$14.90

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Details
Sales 20+
Published over 4 years ago
Blender Version 4.5 - 5.0
Render Engine Used Cycles
License Editorial