The Steampunk Scorch Cannon is a high-quality, game-ready prop that blends intricate Victorian design with rugged industrial flair. This asset is built for next-generation game environments, featuring complex hard-surface detailing, an elaborate fluid tank, and realistic metallic wear.
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This model adheres to a complete High-Poly to Low-Poly PBR workflow, ensuring maximum visual quality with optimized performance.
Softwares used in this pack:
Blender / Rizom UV / Substance Painter / Marmoset Toolbag
Addons Used in Blender:Hardops / RizomUV Bridge
No narrated
Realtime tutorial
Screen Recording + Shortcuts display
⚙️ Key Features & Technical Specs:
Aesthetic: Authentic Steampunk/Dieselpunk aesthetic with realistic Patina and Distressed Leather materials.
Workflow: Optimized Low-Poly mesh created from a detailed High-Poly sculpt.
Resolution: Full 4K PBR Texture set (Albedo, Metallic, Roughness, Normal, AO).
Geometry: Optimized Low-Poly Triangles: 56,294.
Compatibility: Fully tested and ready for Unreal Engine, Unity, and all major PBR pipelines.
📦 Included Files (Low-Poly Game Asset Pack):
Low-Poly Mesh: The final game-ready mesh in FBX, OBJ format.
Blender File: The final Blender scene file with materials setup.
4K Textures: Complete PBR Texture Set.
Steampunk Cannon – The Complete Workflow Tutorial:
Learn the entire AAA process! This comprehensive, 14+ hour course covers all stages, from initial Hard Surface Modeling in Blender (HardOps) and high-poly detailing, to Low-Poly Retopology, detailed Baking, and advanced PBR Texturing in Substance Painter.
⚠️ NOTE ON TUTORIAL FORMAT:This is a silent tutorial. All learning is demonstrated through clear screen recordings with visible mouse clicks and keyboard shortcuts. There is no voice-over or spoken commentary.
Tutorial Features:
- +6 hrs modeling in 13 parts (Blender)
- +2 hrs Unwrapping in 6 part (Rizom UV)
- +2 hrs Texturing in 4 parts (Substance Painter)
- +2 hrs Retopology in 5 Part (Blender)
- +1 hrs Rendering in 1 Part (MarmosetToolbag)
- Total Timing: 14 hrs 19 min