The student dormitory scene created in Blender features dim lighting as its central atmosphere, intentionally utilizing low-intensity warm-toned light sources to simulate the faint glow of a desk lamp or hallway sconces at night. The materials of walls and furniture are assigned moderate roughness to absorb light, intensifying the space’s oppressive feel. Shadows incorporate volumetric scattering to visualize dust particles, while the absence of fill light from windows implies a late-night or enclosed environment. This lighting design metaphorically conveys the solitude of students burning the midnight oil, while the chiaroscuro effect guides the viewer’s focus to narrative elements like the study desk.