Stylized Bank
📦 Package Contents
Bank/
├─ Blender/
│ └─ Bank_02.blend
├─ FBX/
│ └─ Bank_02.fbx
├─ OBJ/
│ └─ Bank_02.obj
├─ 3dsMax/
│ └─ Bank_02.max (VRay Next)
├─ Unreal/
│ ├─ Bank_02.uasset
│ └─ Textures_2K/
├─ Textures_4K_BSDF/ (PNG, 4 096 × 4 096)
├─ Textures_2K_VRay/ (PNG, 2 048 × 2 048)
├─ Textures_2K_UE_ORM/ (TGA, packed R=AO G=Rough B=Met)
└─ Documentation/ (info.txt)
🛠 Software Requirements
| Platform | Tested Version | Notes |
|---|---|---|
| Blender | 3.6 LTS / 4.0 | Cycles & Eevee ready |
| Unreal Engine | 5.1 – 5.3 | Uses standard PBR master material |
| 3ds Max | 2016 + | VRay Next / 5.x |
No third-party plug-ins required.
🚀 Quick-Start Guide
Blender
-
Open Bank_02.blend or File ➜ Append the Bank collection.
-
Choose Shading tab ➜ tweak the Principled BSDF if you want colour variations.
-
For Eevee, enable Screen Space Reflections for best results.
Unreal Engine
-
Like how to use video provided in Unreal Folder
3ds Max (VRay)
-
Merge Bank_02.max into your scene.
-
Textures in Textures_2K_VRay/ are referenced automatically; relink if needed via VRay Asset Manager.
-
Use UVW Map ➜ Real-World Scale if you change object size.
🎨 Customisation Tips
-
Colour swap: In Blender, add an HSV node before BaseColor; in UE, expose a Tint parameter in the material instance.
-
Add grunge: Mix your own dirt map into the Roughness slot for a weathered look.
-
LOD creation: The low-poly mesh is already efficient, but you can generate LODs in UE (LOD 0 → LOD 2) via Mesh Reduction for mobile targets.
❓ Troubleshooting
| Issue | Fix |
|---|---|
| Mesh imports at microscopic scale | Ensure import units are metres (Blender) or set File Scale = 1.0 in UE. |
| Shaders appear metallic black in UE | Make sure sRGB is unchecked for the ORM texture. |
🗒 Version History
| Date | Version | Notes |
|---|---|---|
| 2025-05-05 | 1.0 | Initial release |
| — | — | — |
Enjoy your new asset!
If you run into any problems, message me via superhivemarket or email [email protected] and I’ll be happy to help within 24 h.
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