Stylized Beach Sand Substance Material

NicoHartl in Ground


Sand for beaches, deserts, dunes, river banks and sandy paths. Diagonal wind ripples with soft, hand sculpted edges run across the surface, the whole ground rises and falls in large soft waves, and small water worn pebbles stand out of the sand. Light ripple tops, darker grooves and a warm sand colour are painted in. The forms come from a real height map, so the sand holds up from close and from far away. One texture tile covers 2 x 2 metres and repeats without seams.

The material is a procedural Substance material (.sbsar) with 26 parameters: ripple count, diagonal, bend, wobble, thickness variation, ripple width, sculpt, undulation, strata lines and grains, pebble amount, size, irregularity, height, colour and colour randomness, plus sand, light, shadow, groove and grain colour, painted light, groove darkness, ambient occlusion, roughness and normal strength. Every parameter rebuilds the maps, so the shape changes, not only the colours. Open it in Substance 3D Painter, Sampler or Designer, in Blender with the free Adobe Substance 3D add-on, or in Unreal Engine and Unity with the Substance plugin. Ready texture sets for Blender, Unreal Engine and Unity are included for use without Substance.

For Unreal Engine and Unity you get the default material as texture sets at 2048 and 1024 px with the packed maps each engine expects (Unreal: ORM and DirectX normal; Unity: .unitypackage with URP and Built-in materials).

What is included

  • Substance: procedural .sbsar with every parameter (Painter, Sampler, Designer, Blender add-on, Unreal, Unity)
  • Blender: material library with slider node group (scale, offset, rotation, colour, edges, roughness), showcase scene ready to render
  • Unreal Engine: Base Color, Normal (DirectX), ORM, Height, Masks at 2048 and 1024 px
  • Unity: .unitypackage with URP Lit and Built-in Standard materials and a demo scene
  • All maps as PNG in both normal map conventions

This material is part of the Stylized Nature Terrain Materials pack.

Texture origin

Every texture is generated procedurally by our own Substance Designer graph (no texture libraries, no scans, no AI image generators). Preview lighting uses the CC0 HDRI Studio Small 09 from Poly Haven (not included).

Licence: the textures and materials are royalty free for your projects.

Designed with Claude, made procedurally in Blender and Python, art directed and checked by a 3D artist.


$4.99

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Details
Published 11 days ago
Blender Version 4.2 - 5.2
Render Engine Used Cycles, Eevee
License GPL