A roof of round end clay tiles (beaver tail tiles) in staggered rows, like the houses and towers of a medieval village. Every tile rises towards its round lower end, which rests as a thick lip on the row below, so each row casts a clear shadow line. The tiles are slightly turned and lifted one by one, some lips are chipped and show the clay core, and the odd tile is cracked. The colours are painted in flat patches with a mix of new orange and older brown tiles; the forms come from a real height map, so the roof reads well from close up and from far away. One texture tile covers 1.5 x 1.5 metres and repeats without seams.
In Blender, the included add-on "Stylized Material Generator" generates the material from 39 parameters. Change the number of tiles, the gaps, the shape of the round end, how much the tiles are turned and shifted, the lip height, chips and cracks, and the three tile colours, which take any colour, so glazed blue, green or black roofs are one click away. Press Generate, and all maps are rebuilt, so the shape and the layout change, not only the colours. Live Preview updates a 512 px version while you drag. Moss can be switched on for an older roof. Export writes ready texture sets for Unreal Engine and Unity.
For Unreal Engine and Unity you get the default material as texture sets at 2048 and 1024 px with the packed maps each engine expects (Unreal: ORM and DirectX normal; Unity: .unitypackage with URP and Built-in materials).
What is included
- Blender: Stylized Material Generator add-on (Blender 4.2+, tested in 5.2), material library with slider node group (scale, offset, rotation, colour, edges, roughness), showcase scene ready to render
- Unreal Engine: Base Color, Normal (DirectX), ORM, Height, Masks at 2048 and 1024 px
- Unity: .unitypackage with URP Lit and Built-in Standard materials and a demo scene
- All maps as PNG in both normal map conventions
This material is part of the Stylized Medieval Village Materials pack.
Texture origin
Every texture is generated procedurally by our own Python generator in Blender (no texture libraries, no scans, no AI image generators). Preview lighting uses the CC0 HDRI Studio Small 09 from Poly Haven (not included).
Licence: the add-on code is GPL, the textures and materials are royalty free for your projects.
Designed with Claude, made procedurally in Blender and Python, art directed and checked by a 3D artist.