A street of rounded cobblestones in loose rows, like the lanes and market squares of a medieval village. Every stone is domed and soft edged, lifted and tilted on its own, a few are cracked, and leaf moss grows in the joints between them. The colours are painted in flat patches with cool blue grey, warm grey and darker stones; the forms come from a real height map, so the street reads well from close up and from far away. One texture tile covers 2 x 2 metres and repeats without seams.
In Blender, the included add-on "Stylized Material Generator" generates the material from 40 parameters. Change the row height and stone size, the joints, how domed the stones are, height and tilt, chips and cracks, the three stone colours (any colour, e.g. warm sandstone), and how much moss grows, from a clean street to an overgrown lane. Press Generate, and all maps are rebuilt, so the shape and the layout change, not only the colours. Live Preview updates a 512 px version while you drag. Export writes ready texture sets for Unreal Engine and Unity.
For Unreal Engine and Unity you get the default material as texture sets at 2048 and 1024 px with the packed maps each engine expects (Unreal: ORM and DirectX normal; Unity: .unitypackage with URP and Built-in materials).
What is included
- Blender: Stylized Material Generator add-on (Blender 4.2+, tested in 5.2), material library with slider node group (scale, offset, rotation, colour, edges, roughness), showcase scene ready to render
- Unreal Engine: Base Color, Normal (DirectX), ORM, Height, Masks at 2048 and 1024 px
- Unity: .unitypackage with URP Lit and Built-in Standard materials and a demo scene
- All maps as PNG in both normal map conventions
This material is part of the Stylized Medieval Village Materials pack.
Texture origin
Every texture is generated procedurally by our own Python generator in Blender (no texture libraries, no scans, no AI image generators). Preview lighting uses the CC0 HDRI Studio Small 09 from Poly Haven (not included).
Licence: the add-on code is GPL, the textures and materials are royalty free for your projects.
Designed with Claude, made procedurally in Blender and Python, art directed and checked by a 3D artist.