Stylized Dungeon Generator

NicoHartl in Presets


The Stylized Dungeon Generator builds complete dungeon levels in Blender from the included Stylized Dungeon Kit, a set of 105 modular pieces in a painterly, hand painted style.

Add a dungeon, pick a seed and set the number and size of the rooms. The add-on lays out rooms and corridors, places doorways with wooden doors, portcullises or secret walls, and builds everything live with Geometry Nodes, so every setting updates the dungeon right away. Loops add extra connections, Dead Ends add blind corridors and side branches, and with both at zero you get a linear dungeon: one chain of rooms from the entrance to the end. Angled Corners turns room corners into 45 degree walls, which gives octagon rooms.

Each room gets a type with its own dressing. Crypts get skull niches and a sarcophagus, the treasure vault gets a brick floor and an open chest with coins, prisons get barred windows, chains and a hanging cage, libraries get bookshelves, ritual halls get a raised platform with an altar and a ritual circle. The throne hall has a throne at the back wall, a carpet runner, column rows and banners, the alchemy lab has an alchemy table, potion shelves and a cauldron, and the flooded cistern has water over the whole room with wooden walkways from every entrance. Every room type can be switched off. Moss, roots, vines, mushrooms and grass are added on top, and the Wear setting breaks walls and damages pillars.

Low Walls switches to 2 m cut-away walls for top down views. Export Battle Map writes a Universal VTT file with walls, doors and lights plus a PNG for Foundry VTT, Roll20 and other virtual tabletops. Export Dungeon writes GLB or FBX for Unreal, Unity, Godot or any other engine, and the layout JSON lists every room, doorway, piece and light. Mood Lighting sets up fog, a moon light and contrast for renders.

The Geometry Nodes modifier stays editable and its node tree is grouped into readable sections. All kit pieces are also in the Asset Browser (catalogs Architecture, Props, Lights, Organic), so you can build or extend rooms by hand on the same 4 m grid.

Features

  • One seed for layout and dressing; rooms, area, room size, spacing
  • Loops, dead ends and a linear mode
  • Angled corners: 45 degree walls and octagon rooms
  • Ten room types (entrance, storage, crypt, prison, library, ritual hall, treasure vault, throne hall, alchemy lab, flooded cistern), each one can be switched off
  • Doors, portcullises and secret doors
  • Raised platforms with stairs in ritual halls, crypts and treasure vaults
  • Density settings for props, torches and overgrowth, and a Wear setting for broken walls and damaged pillars
  • Low cut-away walls, ceiling on or off, point lights at every torch, brazier, candle, crystal and cauldron
  • Export as GLB or FBX, as Universal VTT battle map (.dd2vtt + PNG) and as layout JSON
  • Includes the Stylized Dungeon Kit as a Blender asset library: 105 pieces (44 architecture, 35 props, 10 light props, 16 organic), textures packed
  • Grid: 4 x 4 m cells on a 0.5 m grid, walls 4 m high

Requirements

  • Blender 5.2 or newer
  • Install: Edit > Preferences > Add-ons > Install from Disk, choose the ZIP. The panel is in the 3D Viewport sidebar (N) under Dungeon.

License

The Python code of the add-on is licensed under the GNU GPL 3.0 or later. The 3D assets, textures and materials are royalty free for use in your own projects, commercial included. You may modify them, but you may not resell or redistribute the assets themselves.

The kit is also available for Unreal Engine, Unity and Godot on Fab and itch.io. Scale and colours match the Stylized Medieval Village Kit, the Stylized Nature Pack and the Stylized Castle Kit.

Designed with Claude, modelled procedurally in Blender, reviewed and finished by a 3D artist.


$39.99

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Details
Published about 3 hours ago
Blender Version 5.2
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL