Create Wizard Studies and Magical Libraries with a Collection of 26 Stylized Assets
Create a wizard's study, magical library, or alchemy room with furniture and stylized magical props. Use bookcases, tables, chairs, plants, a lectern, and a grandfather clock to outline the room, then add books, potion bottles, an hourglass, and a mortar and pestle to create lived-in reading corners, potion workspaces, and study areas.
What's Included
The kit includes 26 assets, grouped as follows:
- Books and alchemy props: 6 books, 6 potion bottles, 1 Hourglass, and 1 Mortar and Pestle
- Furniture: Bookcase 01, Bookcase 02, Table 01, Table 02, Circular Table, Wooden Chair, Cushioned Chair, and 1 Lectern
- Plants and decor: 3 Vase and Plant Collection assets and 1 Grandfather Clock
PBR Materials with Multiple Texture Resolutions
All assets include TGA texture maps in 1K, 2K, and 4K resolutions. Depending on the model, maps include Base Color, Roughness, Normal, Metallic, ORM, and Opacity. In some cases, smaller props share texture sets for optimization purposes. The .blend file and Remote Asset Library assets use packed 2K textures.
Browse the Kit in Blender's Asset Browser
Your purchase also includes access to 26 entries through Superhive's Remote Asset Library, letting you browse the kit in Blender's Asset Browser and download individual assets as needed. This feature is separate from the downloadable .blend, .fbx, .obj, and texture maps.
The library contains 23 Object entries and 3 Collection entries. Each Vase and Plant Collection keeps one vase and its plant together as a single drag-and-drop asset.
Technical Details
-
Render engines: All renders were made in cycles. Most assets work with EEVEE, except the potion bottles and grandfather clock, which include Glass materials. These objects will not render in EEVEE by default.
- File Formats: .blend, .fbx, and .obj
- Texture files: TGA in 1K, 2K, and 4K standalone tiers, with packed 2K images in the supplied .blend file
- Mesh data: UV-unwrapped, normal-mapped, and textured
- Export placement: FBX and OBJ models are placed at world origin with object origins prepared for placement