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Stylized Grass grows painted, cartoon-style grass fields inside Blender: soft tufts, flowers and bushes that sway in the wind and bend away from anything that walks or rolls through them. Pick one of 14 designs from the picture gallery, press Add Grass Field, or select any mesh and press Grow to cover your own terrain. The look is the soft, color-first grass of stylized games and animated films: wide readable blades, a dark base fading to bright tips, and color patches that drift across the field.
Every important choice is on the first page and most of them are pictures: design, condition, grass style, blade tip, colors, flowers, bushes, wind and interaction. Surprise gives a whole new field, Vary keeps the design and changes its amounts, Colors only repaints it.
Wind is built in: gusts roll across the field and a pale sheen follows the bending blades. Add any object as a collider and the grass bends away from it, or switch to Trails and it stays pressed down, leaves a path and springs back over time.

Wind built in
Gusts roll across the field and a pale sheen follows the bending blades. No simulation, it just plays.

Grass that reacts
Anything can be a collider: the grass is pressed down, keeps the trail and springs back over time.

14 field designs
Meadow, lawn, wildflowers, savanna, wheat, lavender, tulips, forest floor, fantasy glade and more.
Features
- 14 designs: Summer Meadow, Garden Lawn, Wildflower Field, Golden Savanna, Wheat Field, Lavender Field, Spring Tulips, Forest Floor, Bushland, Fantasy Glade, Autumn Field, Low Poly Plains, Dandelion Hill and Withered Wasteland
- 6 grass styles (soft, spiky, curled, low poly, meadow, wheat) and 4 blade tips
- 8 flowers: daisy, poppy, tulip, bluebell, lavender, dandelion, seed puff and lupine
- 5 bushes: round, berry, flowering, fern and hosta
- 12 grass palettes and 6 flower palettes, or pick every color yourself
- Lush, Natural, Dry and Withered conditions
- Wind with gusts, flutter and bend sheen
- Interaction: Push (bends round colliders) and Trails (pressed paths that spring back), with a rolling-ball demo
- Grow on any mesh, with slope limit and patchiness, or use a ready patch: rounded, square, circle or organic
- One Geometry Nodes group: density, height, thickness and straightness update live
- Low, Medium and High detail, a viewport amount for heavy scenes, and Make Plain Mesh for export
- Works in EEVEE and Cycles
- Editing one field never changes another, copies included
Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.