Stylized Low-Poly Halloween Asset Pack

Art_pixellz in Miscellaneous


Stylized Low-Poly Halloween Asset Pack

Bring your spooky game worlds to life with this comprehensive, game-ready Stylized Low-Poly Halloween Asset Pack! Designed with a clean,  low-poly aesthetic, this pack features a complete cast of fully rigged characters and a rich variety of environmental props to build out haunted graveyards, spooky towns, or seasonal levels.


**Key Features**

Game-Ready & Optimized: Clean geometry and optimized low-poly styling ensure high performance across PC, mobile, and console platforms.

Multi-Engine Rigging Support: Characters come pre-rigged and configured for major pipelines, including Blender (Rigify source), Unreal Engine, Unity Humanoid, and Godot (Skeleton3D).

Complete Prop Collection: Includes 45 diverse environmental props (tombstones, coffins, cauldrons, candy buckets, pumpkins, and more) to populate your scenes.

Flexible File Formats: Provided with native .blend files as well as standard exchange formats (.FBX, .OBJ, .GLB) and textures.


**What's Included in the Pack?**

Characters (6 Unique Rigged Models)

Featuring a fully stylized cast ready for animation and gameplay integration:

Witch 

Zombie 

Devil / Demon 

Vampire 

Pumpkinhead 

Ghost 


Environment & Props (45 Total Assets)

Spooky Furniture & Structures: Multiple coffin variations, hanging gallows structure.

Graveyard Props: Various tombstones, skulls, crosses, and spooky site markers.

Halloween Decor & Treats: Glowing cauldrons with potion liquid, standard and carved jack-o'-lantern pumpkins, various candy buckets, scattered candies, and lollipops.

Miscellaneous Props: Street/scene markers, life rings, and atmospheric details.


**Rigging Architecture:**


Blender Source: Fully featured control rigs with source DEF- deforming bones.

Unreal Engine: Cleaned hierarchy mapped to Unreal skeletal standards with proper axis orientation (-Y forward, Z up).

Unity Humanoid: Mapped bone hierarchies and synchronized vertex groups matching Unity Humanoid naming conventions (Hips, LeftUpperArm, etc.) for instant avatar mapping.

Godot Engine: Streamlined skeletal trees optimized for Godot's Skeleton3D node structure.

Vertex Groups: Cleanly weighted and synchronized to matching bone schemas to eliminate skinning artifacts or mesh collapse upon export.


File Formats:


.blend (Native source with Rigify rigs)

.FBX (Engine-optimized exports for Unreal, Unity, and Godot)

.OBJ

.GLB / .gltf


Texture maps included.

Ready to drop straight into your game engine or project pipeline to build stunning seasonal environments!


  • For single users

    $28
  • For Studio license users

    $156
$28

Have questions about this product?
Login to message

Details
Published about 14 hours ago
Blender Version 4.2 - 5.2
Render Engine Used Blender-Internal, Cycles, Eevee
Misc Data Uvs-Unwrapped, Manifold-Mesh, Rigged, Textured
License Royalty Free