Stylized Police Character Pack: 11 Rigged Cops With Body Shape Keys

Orhan in Game Ready


Opening the Blender file

  1. Open All Police-male characters.blend in Blender 5.2 or newer.
  2. In the Outliner, open the Police_characters collection. Each officer has its own collection: police-officer, young-police-officer, simple police, police-waddan (Traffic Warden), sheriff-police, detective-police, Secret Service officer, under-cover-cop, special-police, swat-police, bomb-squad.
  3. The weapons are in the guns collection, which is excluded from the view layer by default. Tick its checkbox to show it.

Appending one character into another file

File > Append > browse to the .blend > Collection > pick the character collection. The rig, meshes and materials come with it.

Changing body type

Select the body or any clothing piece, open Object Data Properties > Shape Keys and set fatty, builder or skinny. To change the whole character at once, set the same value on each piece of that character, or drive them from one custom property.

Swapping uniform colors

In the Shader Editor, select the shirt, pants or hair image node and choose another texture: shirts_Texture_1 to _4, Pants_Texture_1 to _4, hairs_Base_1 to _4.

Posing and animation

Select the rig, enter Pose Mode and use the c_ controls. Arms and legs support IK and FK. Face controls cover jaw, lips, eyelids and eyebrows.

Setting up the export files

Unzip the format zip you want (FBX, OBJ or DAE) and Texture.zip into the same folder. Every file looks for its textures by file name in its own folder.

Importing in Blender

  • FBX: File > Import > FBX. Keep "Automatic Bone Orientation" off for the cleanest rig.
  • GLB/glTF: File > Import > glTF 2.0. Textures are embedded.
  • OBJ: File > Import > Wavefront (.obj). Unzip Texture.zip next to the .obj first.
  • DAE: File > Import > Collada (Blender 4.5 and older; Collada import was removed in Blender 5.0).

Using in game engines

  • Unity: drag the FBX into Assets, set Rig to Humanoid and check the avatar mapping.
  • Unreal Engine: import the FBX as a Skeletal Mesh and include morph targets to keep the body shape keys.
  • Godot: import the GLB directly.

Polycount per character (triangles)

Character Triangles
Classic Police 7,479
Undercover Cop 8,064
Police Officer 8,319
Young Police Officer 8,619
Secret Service Officer 9,223
Traffic Warden 9,309
Sheriff 10,397
Bomb Squad 10,586
Detective 10,743
Special Police 11,260
SWAT Officer 11,816
4 weapons (total) 5,882

Troubleshooting

  • Textures missing after import: unzip Texture.zip into the same folder as the OBJ, FBX or DAE files, or in Blender use File > External Data > Find Missing Files and point it at the texture folder.
  • Model looks too small or too large: the source is in metres. In Unity and Unreal check the import scale factor (Unity 1, Unreal 100 if your FBX was exported in metres).
  • Which file should I open? For editing, posing and rendering use the .blend. For game engines use FBX (Unity, Unreal) or GLB (Godot, web). Use OBJ only for static meshes, since OBJ has no rig.
  • Blender warns the file is from a newer version: update to Blender 5.2 or newer.
$39

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Details
Published about 1 hour ago
Blender Version 2.77 - 5.2
Render Engine Used Cycles, Eevee, Freestyle
Misc Data Uvs-Unwrapped, Rigged, Normal-Mapped, Textured
License Royalty Free