Stylized Rock Cliff Substance Material

NicoHartl in Stone


A cliff face of overlapping rock slabs for mountains, canyons, cliffs, quarries and cave walls. Every slab is cut into large flat facets, the faces are folded and chiselled, and the slabs lie on top of each other at different depths, so the wall reads as solid rock and not as built stones. Light rims run along the edges, the crevices are dark, and the grey green colour has soft warm, cool and green patches. The forms come from a real height map, so the cliff holds up from close and from far away. One texture tile covers 2 x 2 metres and repeats without seams.

The material is a procedural Substance material (.sbsar) with 25 parameters: rock count and size, size, position and depth randomness, facet width and direction, flat tops, large warp, creases, small folds, outline break, edge softness and pits, plus shadow, rock and edge colour, three tint colours, colour variation, edge highlight, ambient occlusion, roughness and normal strength. Every parameter rebuilds the maps, so the shape changes, not only the colours. Open it in Substance 3D Painter, Sampler or Designer, in Blender with the free Adobe Substance 3D add-on, or in Unreal Engine and Unity with the Substance plugin. Ready texture sets for Blender, Unreal Engine and Unity are included for use without Substance.

For Unreal Engine and Unity you get the default material as texture sets at 2048 and 1024 px with the packed maps each engine expects (Unreal: ORM and DirectX normal; Unity: .unitypackage with URP and Built-in materials).

What is included

  • Substance: procedural .sbsar with every parameter (Painter, Sampler, Designer, Blender add-on, Unreal, Unity)
  • Blender: material library with slider node group (scale, offset, rotation, colour, edges, roughness), showcase scene ready to render
  • Unreal Engine: Base Color, Normal (DirectX), ORM, Height, Masks at 2048 and 1024 px
  • Unity: .unitypackage with URP Lit and Built-in Standard materials and a demo scene
  • All maps as PNG in both normal map conventions

This material is part of the Stylized Nature Terrain Materials pack.

Texture origin

Every texture is generated procedurally by our own Substance Designer graph (no texture libraries, no scans, no AI image generators). Preview lighting uses the CC0 HDRI Studio Small 09 from Poly Haven (not included).

Licence: the textures and materials are royalty free for your projects.

Designed with Claude, made procedurally in Blender and Python, art directed and checked by a 3D artist.


$4.99

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Details
Published 11 days ago
Blender Version 4.2 - 5.2
Render Engine Used Cycles, Eevee
License GPL