A roof of blue grey slate plates in staggered rows, like the towers, churches and better houses of a medieval village. The plates are thin and flat with broken, slightly slanted edges and clipped lower corners; every row rests on the one below and casts a clear shadow line. Some edges are chipped and show lighter stone, the odd plate is cracked, and the colours change from blue grey to neutral and dark slate in flat painted patches. The forms come from a real height map, so the roof reads well from close up and from far away. One texture tile covers 1.5 x 1.5 metres and repeats without seams.
In Blender, the included add-on "Stylized Material Generator" generates the material from 41 parameters. Change the number of slates, how broken the edges are, the corner clips, how much the plates are turned and lifted, chips and cracks, and the three slate colours (any colour, from green to purple slate). Press Generate, and all maps are rebuilt, so the shape and the layout change, not only the colours. Live Preview updates a 512 px version while you drag. Moss can be grown over the roof with one slider. Export writes ready texture sets for Unreal Engine and Unity.
For Unreal Engine and Unity you get the default material as texture sets at 2048 and 1024 px with the packed maps each engine expects (Unreal: ORM and DirectX normal; Unity: .unitypackage with URP and Built-in materials).
What is included
- Blender: Stylized Material Generator add-on (Blender 4.2+, tested in 5.2), material library with slider node group (scale, offset, rotation, colour, edges, roughness), showcase scene ready to render
- Unreal Engine: Base Color, Normal (DirectX), ORM, Height, Masks at 2048 and 1024 px
- Unity: .unitypackage with URP Lit and Built-in Standard materials and a demo scene
- All maps as PNG in both normal map conventions
This material is part of the Stylized Medieval Village Materials pack.
Texture origin
Every texture is generated procedurally by our own Python generator in Blender (no texture libraries, no scans, no AI image generators). Preview lighting uses the CC0 HDRI Studio Small 09 from Poly Haven (not included).
Licence: the add-on code is GPL, the textures and materials are royalty free for your projects.
Designed with Claude, made procedurally in Blender and Python, art directed and checked by a 3D artist.