A stylized stone wall of chiselled, facetted stones in uneven courses, with olive mortar running over the edges, small mortar drips, a few split stones and hairline cracks, and moss growing out of the joints. The colours are flat and painted, the forms come from a real height map, so the wall reads well from close up and from far away. One tile covers 2 x 2 metres and repeats without seams.
In Blender, the included add-on "Stylized Material Generator" generates the material from 35 parameters. Change the course height, stone length, joint width, wobble, height variation, facets, chipped corners, colours, mortar, moss and roughness, press Generate, and all maps are rebuilt, so the shape and the layout change, not only the colours. Live Preview updates a 512 px version while you drag. Moss Amount grows the moss from clean joints to an overgrown wall. Export writes ready texture sets for Unreal Engine and Unity.
For Unreal Engine and Unity you get the default material as texture sets at 2048 and 1024 px with the packed maps each engine expects (Unreal: ORM and DirectX normal; Unity: Metallic Smoothness, Mask Map and OpenGL normal).
What is included
- Blender: Stylized Material Generator add-on (Blender 4.2+, tested in 5.2), material library with slider node group, showcase scene ready to render
- Unreal Engine: Base Color, Normal (DirectX), ORM, Height, Masks at 2048 and 1024 px
- Unity: Base Color, Normal (OpenGL), Metallic Smoothness (URP), Mask Map (HDRP), Height, AO, Masks at 2048 and 1024 px
- All maps as PNG in both normal map conventions
This material is part of the Stylized Medieval Village Materials pack.
Texture origin
Every texture is generated procedurally by our own Python generator in Blender (no texture libraries, no scans, no AI image generators). Preview lighting uses the CC0 HDRI Studio Small 09 from Poly Haven (not included).
Licence: the add-on code is GPL, the textures and materials are royalty free for your projects.
Designed with Claude, made procedurally in Blender and Python, art directed and checked by a 3D artist.