Stylized Texture Generator Tool

Kaan Tezcan in Materials and Shading


Installation

  • Download the zip. Do not unzip it.
  • In Blender go to Edit > Preferences > Get Extensions, open the small arrow menu at the top right and choose Install from Disk. Pick the zip.
  • Make sure the add-on is switched on.
  • Open the 3D Viewport, press N and click the Stylized Tex tab.
  • Works on Blender 4.2 and newer. Tested on 4.2 LTS, 5.0, 5.1 and 5.2 LTS.

The material card

The top of the panel holds everything about the current material.

  • Category and sheet mode (Single Tile, Trim Sheet, Atlas, Terrain, Flipbook, Foliage Cards)
  • Big preview: click it to pick a material. The star saves a favorite, the magnifier searches, the arrow resets
  • Style, Target (your game engine) and Resolution (128 px to 4K)
  • Ball, albedo and normal thumbnails that update while you work
  • Randomize, Mutate and Variations
  • Bake & Export right below the card

Test in Blender

  • Plane, Cube or Sphere adds a test object with your material
  • Live Preview updates it while you edit. Tiling repeats the texture so you can check the seams
  • Apply Displacement shows the height map as real depth (preview only, not exported)

The five tabs

  • Pattern: the layout (bricks, planks, stones, hexagons, scales, grass, shapes and more)
  • Surface: gaps, bevel, relief, wear, stone detail, wood grain, metal finish and style options
  • Color: palette, grading, gradient map, roughness, metallic, normals, AO and emission
  • Layers: moss, snow, rust, paint, cracks, grass, fasteners or a whole other material on top, each with its own mask
  • Output: folder, name, format, extra maps, My Presets and Tools
  • The gear icon in the panel title switches between simple and advanced controls

Export

  • Albedo, Roughness, Metallic, Normal. Optional: Height, AO, Emission, Opacity, Curvature, Thickness, Color ID and a custom packed map
  • Channel packing and normal convention are set for Unity URP, Unity HDRP, Unreal, Godot, Substance naming or Generic
  • PNG (8 or 16 bit) or TGA. Height maps are always 16 bit PNG
  • A small _material.json with the import settings is written next to the maps

PDF guide

A short illustrated guide with install steps, the panel, layers and export. Download the PDF guide

License

GPL-3.0-or-later. The license file is included in the zip. Textures you generate are yours to use in commercial projects.

Support

Questions or bug reports: [email protected]

$10

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Published about 10 hours ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Eevee
License GPL