Stylized Texture Generator
Layer System
- Add, remove, duplicate and reorder layers
- Layers stack top to bottom, newest on top
- Hide and solo buttons per layer
- Opacity slider per layer
- 19 blend modes per layer
- Copy and paste layers between materials
Effects
- Base Color two tone stylized shading with color balance controls
- Ambient Occlusion darkens crevices and contact areas
- Curvature highlights or darkens edges based on mesh curvature
- Inner Edge targets inside edges of the mesh
- Gradient directional gradient across the mesh
- Subsurface adds a subsurface scattering color pass
- Bottom Light gradient based on mesh normals, lights from below
Masking
Each layer supports a vertex color mask. Paint directly in Blender's vertex paint mode to control where the layer appears.
- Create new masks from the layer panel
- Preview any mask directly on the mesh
- Enter and exit paint mode without leaving the panel
- Remove masks without losing the layer
Materials
- One-click Generate STG Material with all effect nodes set up automatically
- Works on fresh installs, no manual setup needed
- Register any existing material as an STG material
- Assign materials to objects from the panel
Node Tree
- Clean Nodes button auto arranges the shader node tree into readable columns
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