A stylized lawn for the village green, gardens and the edges of the lanes of a medieval village. Every blade of grass is a designed shape with its own height and painted light, set into tufts and a dense cover over dark soil. Clover grows in patches, a few white and yellow flowers stand above the grass, and some spots are dry and yellowish. The forms come from a real height map, so the lawn reads well from close up and from far away. One texture tile covers 2 x 2 metres and repeats without seams.
In Blender, the included add-on "Stylized Material Generator" generates the material from 21 parameters. Grow the grass from bare soil to a full lawn, change the blade size and density, the amount of clover and flowers, the dry patches, and every colour (grass, dry grass, clover, both flowers and the soil, any colour, e.g. a blue green fantasy meadow). Press Generate, and all maps are rebuilt, so the shape changes, not only the colours. Live Preview updates a 512 px version while you drag. Export writes ready texture sets for Unreal Engine and Unity.
For Unreal Engine and Unity you get the default material as texture sets at 2048 and 1024 px with the packed maps each engine expects (Unreal: ORM and DirectX normal; Unity: .unitypackage with URP and Built-in materials).
What is included
- Blender: Stylized Material Generator add-on (Blender 4.2+, tested in 5.2), material library with slider node group (scale, offset, rotation, colour, edges, roughness), showcase scene ready to render
- Unreal Engine: Base Color, Normal (DirectX), ORM, Height, Masks at 2048 and 1024 px
- Unity: .unitypackage with URP Lit and Built-in Standard materials and a demo scene
- All maps as PNG in both normal map conventions
This material is part of the Stylized Medieval Village Materials pack.
Texture origin
Every texture is generated procedurally by our own Python generator in Blender (no texture libraries, no scans, no AI image generators). Preview lighting uses the CC0 HDRI Studio Small 09 from Poly Haven (not included).
Licence: the add-on code is GPL, the textures and materials are royalty free for your projects.
Designed with Claude, made procedurally in Blender and Python, art directed and checked by a 3D artist.