Stylized Wood Planks Material Generator

NicoHartl in Wood


Amber wooden boards for floors, walls, doors and decks, made to match the timber framed houses of a medieval village. The boards have different lengths with staggered joints, rounded edges and slightly different heights and tilts. Long carved grain lines run along every board and bend around the odd knot, iron nails hold the board ends, and a few boards are split along the grain. The colours are painted in flat patches with fresh amber, older and darker wood; the forms come from a real height map, so the planks read well from close up and from far away. One texture tile covers 2 x 2 metres and repeats without seams. The nails have their own metallic map.

In Blender, the included add-on "Stylized Material Generator" generates the material from 45 parameters. Change the board width and length, gaps and joint offset, height and tilt, cupping, the grain, knots and nails, splits, and the three wood colours (any colour, from grey weathered to painted boards). Press Generate, and all maps are rebuilt, so the shape and the layout change, not only the colours. Live Preview updates a 512 px version while you drag. Moss can be grown into the gaps with one slider. Export writes ready texture sets for Unreal Engine and Unity.

For Unreal Engine and Unity you get the default material as texture sets at 2048 and 1024 px with the packed maps each engine expects (Unreal: ORM and DirectX normal; Unity: .unitypackage with URP and Built-in materials).

What is included

  • Blender: Stylized Material Generator add-on (Blender 4.2+, tested in 5.2), material library with slider node group (scale, offset, rotation, colour, edges, roughness), showcase scene ready to render
  • Unreal Engine: Base Color, Normal (DirectX), ORM, Height, Masks at 2048 and 1024 px
  • Unity: .unitypackage with URP Lit and Built-in Standard materials and a demo scene
  • All maps as PNG in both normal map conventions

This material is part of the Stylized Medieval Village Materials pack.

Texture origin

Every texture is generated procedurally by our own Python generator in Blender (no texture libraries, no scans, no AI image generators). Preview lighting uses the CC0 HDRI Studio Small 09 from Poly Haven (not included).

Licence: the add-on code is GPL, the textures and materials are royalty free for your projects.

Designed with Claude, made procedurally in Blender and Python, art directed and checked by a 3D artist.


$4.99

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Details
Published 11 days ago
Blender Version 4.2 - 5.2
Render Engine Used Cycles, Eevee
License GPL