A roof of amber wooden shingles in staggered rows, made to match the timber framed houses of a medieval village. The shingles have different widths and a thick lower edge that rests on the row below, so every row casts a clear shadow line. A few carved grain grooves run up each shingle, some corners are chipped and show fresh wood, and the odd shingle is split along the grain. The colours are painted in flat patches with a mix of fresh amber and older, darker wood; the forms come from a real height map, so the roof reads well from close up and from far away. One texture tile covers 1.5 x 1.5 metres and repeats without seams.
In Blender, the included add-on "Stylized Material Generator" generates the material from 43 parameters. Change the number and width of the shingles, the rolled edge, the grain grooves, how much the shingles are turned and lifted, chips and splits, and the three wood colours (any colour, from grey weathered wood to painted shingles). Press Generate, and all maps are rebuilt, so the shape and the layout change, not only the colours. Live Preview updates a 512 px version while you drag. Moss can be grown over the roof with one slider. Export writes ready texture sets for Unreal Engine and Unity.
For Unreal Engine and Unity you get the default material as texture sets at 2048 and 1024 px with the packed maps each engine expects (Unreal: ORM and DirectX normal; Unity: .unitypackage with URP and Built-in materials).
What is included
- Blender: Stylized Material Generator add-on (Blender 4.2+, tested in 5.2), material library with slider node group (scale, offset, rotation, colour, edges, roughness), showcase scene ready to render
- Unreal Engine: Base Color, Normal (DirectX), ORM, Height, Masks at 2048 and 1024 px
- Unity: .unitypackage with URP Lit and Built-in Standard materials and a demo scene
- All maps as PNG in both normal map conventions
This material is part of the Stylized Medieval Village Materials pack.
Texture origin
Every texture is generated procedurally by our own Python generator in Blender (no texture libraries, no scans, no AI image generators). Preview lighting uses the CC0 HDRI Studio Small 09 from Poly Haven (not included).
Licence: the add-on code is GPL, the textures and materials are royalty free for your projects.
Designed with Claude, made procedurally in Blender and Python, art directed and checked by a 3D artist.