High-quality stylized female base body with rigged Blender file, ZBrush high-poly source, and 4K clean & tattooed textures. Fully compatible with the male base rig, perfect for games, animation, and design.
📦 What’s Included
ZBrush High-Poly Model File (.ztl)
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Blender Files (.blend, 2 total)
Standard rigged version (with lighting setup, Eevee renderer)
- Rigged version with Ucupaint painting history (includes editable layers, with lighting setup, Eevee renderer)
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Ucupaint is required to access the editable painting layers.
Please install Ucupaint v2.3.5 or higher in Blender 4.5 via Edit > Preferences > Extensions.
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- Rigged version with Ucupaint painting history (includes editable layers, with lighting setup, Eevee renderer)
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Texture Files ( 4096×4096 )
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Base Color (two versions):
Clean Body (without tattoos)
Tattooed Body (stylized tattoo design)
Normal
Ambient Occlusion (AO)
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Independent Meshes: eyebrows, eyelashes, eyeballs, teeth, tongue, hair, underwear, choker, yoga pants
📊Specifications
Character Height: 180 cm
Vertices: 11,870
Triangles: 23,256
Texture Size: 4096 × 4096
Rigged body only (no facial rigging included)
Recommended: Blender 4.5 and Ucupaint version 2.3.5 or higher
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Rig and joint positions are fully consistent with the Stylized Kpop Boy male base character, making them interchangeable and compatible in the same projects
📜 License⬇️
✅ Allowed
Personal projects
Commercial projects (games, animation, prototyping, educational use)
Editing and customizing textures
Using in your own renders, animations, or interactive works
Personal projects
Commercial projects (games, animation, prototyping, educational use)
Editing and customizing textures
Using in your own renders, animations, or interactive works
✘ Not Allowed
Selling the model or textures as they are
Renaming or modifying slightly and claiming as your own work
Sharing or distributing the raw files (free or paid)
Bundling the model into an asset pack for resale
Selling the model or textures as they are
Renaming or modifying slightly and claiming as your own work
Sharing or distributing the raw files (free or paid)
Bundling the model into an asset pack for resale