SwiftLOD - Level of Detail Creator

FANNΞC in Modeling


Why do some LODs have holes/distorted geometry?
- Over-aggressive decimation (reduce Simplification Power) - Missing "Preserve UVs" option during export - Non-manifold geometry in original mesh
Can I use one FBX containing all LODs for Unreal?
Not recommended. Unreal prefers: - Separate _LOD#.fbx files - Imported simultaneously with: + Identical vertex order + Matching UV layouts
Can I generate LODs for animated/skeletal meshes?
Yes, but with limitations: - Works best with static meshes - For skeletal meshes: + Preserves armature but may require: * Manual weight painting adjustments * Per-LOD bone removal in Unreal
Does SwiftLOD modify my original mesh?
No. SwiftLOD creates copies of your mesh for LOD generation, leaving the original completely untouched.
$3

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Details
Sales 20+
Published over 1 year ago
Blender Version 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0
Extension Type N/A
License GPL