Swingy Bone Physics
(BLENDER 5.2 support is now available!)
NEW IN VERSION 2.0: DRIVER BONES

An easy-to-use, artist-friendly bone chain physics solver for Blender. Add physically based animation to hair, accessories, cloth, wires or other items you want to move around in a few clicks!

Features Highlight:
(Check out the wiki and the youtube channel for more details!)

- Bone tied collision volumes to collide with the chains:

- Add several colliders at once in a few clicks:

- Several parameters to adjust the physics behaviour. Select several bones to put the same parameter values to all of them:

- Visual helpers with fully customizable colors in the 3D viewport:

- Several amplitude constraints profiles to have more control over the bones' maximum rotation:


- Wind simulation to add some external motion to the chains:


- Parameter keyframing for advanced custom behaviour:

- Simulation baking to standard keyframes in one click:

- A powerful curve editor to fine-tune physics parameters and wind behaviour:

- Bone linking to maintain distance between different chains:
-AND MUCH, MUCH MORE!
If you need to bring more life to your rigged character parts/assets, Swingy Bone Physics is just what you need!
Motivation:
As I was watching several technical presentations from big Japanese studios (Square Enix, Capcom, Bandai Namco etc), I noticed that bone chains were used in a lot of productions for hair, accessories, cloth etc. However I couldn't find an equivalent bone based solution in Blender that had everything needed so thought it could be very useful to make one!

Capcom RE2019 Technical Presentation
CHANGELOG:
The changelog can be found here
