Tactical MP5-SD Submachine Gun – Game-Ready 3D Asset
Tactical MP5-SD – Asset Documentation
Product Overview
Tactical MP5-SD is a detailed, game-ready 3D submachine gun asset designed for real-time game environments, cinematic rendering, and hard-surface modeling studies.
The full package includes optimized low-poly geometry, detailed high-poly source meshes, 4K PBR textures, Blender project files, Unreal Engine 5 setup, and screen-recorded workflow tutorials.
Technical Specifications
| Property | Details |
|---|---|
| High-Poly Geometry | 3,280,544 triangles |
| Low-Poly Geometry | 25,406 triangles |
| Texture Resolution | 4096 × 4096 |
| UV Layout | 3 UDIM tiles |
| Texture Workflow | PBR Metallic / Roughness |
| Model Formats | BLEND, FBX, OBJ |
| Rendering | Blender Cycles |
| Game Engine | Unreal Engine 5 |
| Tutorial | 10+ hours, silent screen recording |
Getting Started
Blender
Open the included
.blendproject file.Locate the high-poly and low-poly model collections.
Use the provided material setup for rendering.
Adjust materials, lighting, and camera settings as required.
FBX / OBJ
Import the appropriate low-poly file into your preferred 3D application.
Import the supplied PBR texture maps.
Assign the corresponding maps to a Metallic/Roughness material.
Verify texture paths, UV tiles, material assignments, and normal-map settings.
Unreal Engine 5
Open the supplied Unreal Engine project.
Locate the imported MP5-SD asset and associated materials.
Review the material setup and texture assignments.
Integrate the asset into your own environment or character setup as needed.
PBR Texture Maps
The texture package contains:
Base Color
Roughness
Metallic
Normal
Ambient Occlusion
Textures are supplied at 4K resolution across 3 UDIM tiles.
For applications that require a different texture layout, material or texture adjustments may be necessary.
Workflow Tutorial
The included 10+ hour tutorial demonstrates the asset creation workflow:
High-poly hard-surface modeling
Mechanical detailing
Low-poly optimization and retopology
UV unwrapping and UDIM layout
Normal-map baking
PBR texturing in Substance 3D Painter
Rendering and Unreal Engine 5 integration
Tutorial Format: Screen-recorded workflow without voice-over.
Important Notes
This product is a digital 3D asset, not a physical item.
The model is intended for visualization and game-development use.
The asset is not advertised as rigged or containing weapon animations.
Real-time performance depends on the target platform, materials, texture settings, and scene complexity.
UDIM texture support and material setup may vary between applications.
Check the product package contents before importing into a new project.
Created by Reyhane3D.
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