Texture Decay [Geo Nodes]

Three Dimensional Nerd in Simulations & Effects


What if my object has more than one material assigned?

Unfortunately, this is one of the limitations of this modifier setup. However, separating the geometry by material and adding a TextureDecay modifier to each is a work around.

Does this work if my original texture is using a UV map?

Yes, simply re-assign the original material at the top of the 3DN-TextureDecay modifier and your texture will display the same way as before just with weathering over the top.

$9.90

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Details
Sales 10+
Dev Fund Contributor
Published over 3 years ago
Blender Version 3.5
License Royalty Free