This item has an average rating of 5 from 1 rating by the community.
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This material is really good, provided that your mesh has enough detail for displacement. I really like how the moss adds variety in contrast to many other monochromatic textures. While tiling artifacts are an issue, I was able to get rid of them by generating a noise texture to distort the texture coordinates, adding a noise value to the vector's x and y (u and v) components. In just a few minutes, and with an HDRI and sun lamp, I had a subdivided plane looking almost as good as the product renders :)
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| Sales | 20+ |
| Rating |
1 ratings
|
| Dev Fund Contributor | |
| Published | over 7 years ago |
| Blender Version | 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0 |
| License | Royalty Free |