The Roads Must Roll - Procedural Streets & Bridges

Astopia in Procedural Generators


Small Studio License

  • Added 6 new fully integrated cars, including:

    • Night versions

    • Low-poly variants for better performance

    • Optional low-poly drivers

    • Rotating wheels

    • Randomized colors

    • Adjustable headlights and taillights

Business License

  • Includes all Small Studio additions

  • On top of the 6 additional cars, also 6 additional large vehicles with the same features as above. So 18 vehicles in total!


All Licenses

- Improvements & Fixes

  • Improved vehicle color brightness and variety

  • Enhanced headlights and taillights (now more visible behind glass)

  • New performance-optimized vehicle asset options

  • Many minor tweaks and corrections

- Asset Browser

  • New "ALL ASSETS" option: import everything at once as a collection

    • Prevents duplicate data generation

    • Important: After importing, uncheck "Instance" in the bottom-left popup

    • Use Shift + D to duplicate assets

- Other

  • New installation video created


Major Updates


  • 10 New Bridge Pillars – Choose from 10 new carefully designed pillar types for supporting bridges.
  • Motion Blur Now Works! – (Important! For Blender versions before 4.4: Do not enable 'persistent data' when using motion blur due to a known Blender bug.)
  • New Intersection Presets – Two roundabouts and a T-junction are now included.
  • New Procedural Asset – Create pedestrian and grass islands using a closed curve.
  • Low-Poly Proxies for Performance – Use low-poly proxies for vehicles and trees in the viewport while rendering high-poly versions for the final render, significantly improving performance.
  • Optimized Texture Workflow – Display low-resolution textures in the viewport while using high-resolution textures in the final render for better efficiency.
  • Vehicle Modifier for Better Organization – All vehicle and traffic-related settings are now grouped into a separate modifier. (Do not change the order of modifiers.)
  • Adjustable Vehicle Light Intensity – Control the brightness of vehicle lights.
  • Separate Light Controls – The global 'lights on' setting has been removed. Instead, lampposts and vehicles now have independent light toggles in their respective menus.
  • Animated Vehicle Wheels – Wheels now rotate when vehicles move. (Note: Vehicles are not rigged with suspension.)
  • New Low-Poly Drivers – Option to add a low-poly driver inside vehicles.

Minor Updates


  • Better Randomization Control – Adjust the random seed for 'pick vehicles' and 'distribution over curve' separately for more precise results.
  • Improved Traffic Control – More control over the number of vehicles on the road and their spacing.
  • Enhanced Low-Poly Vehicle Design – Improved models that can also be used in final renders for a stylized look.
  • 5 New Light Intensity Options for Lamp Posts – More flexibility in lighting setups.
  • Customizable Traffic Light Poles – Adjust the color of traffic light poles.
  • Traffic Light Brightness Control – Set the intensity of traffic lights.
  • Optimized Concrete Materials – Improved material efficiency and appearance.
  • Better Installation Instructions – Updated text-based setup guide ('unpack resources'). An updated installation video is coming soon.
  • Lampposts Placement Control – Define the start and end points for streetlight distribution along a curve.


Version 1.30

16-12-2024

 
  • The option to have wet materials with adjustable puddles and other customizable settings
  • Expanded material options for all surface types
  • Improved realism in materials
  • New materials for damaged surfaces
  • The ability to add your own textures
  • Continuous traffic flow on preset intersections (not yet a full simulation)
  • A new procedural asset for traffic: animate vehicles on an independent curve
  • Numerous small menu improvements
  • Performance enhancements for the fully procedural asphalt material
  • Super texture resolution option
  • Updated procedural assets
I’ve added the option to generate the white (and yellow) lines on the asphalt as geometry, as an alternative to adding them directly within the asphalt material. You can also adjust the height of these lines. Good news if you want to convert the road to a mesh. See the FAQ on our website.

At the very bottom of the settings in the main road modifier panel, I’ve created a new panel called "Convert to Mesh Preparation" Here, you can check the 'Realize Instances' box. For more details, see the FAQ on our website.

If you've chosen a custom car collection, you can now rotate all the cars simultaneously around their own axes.

You can now also use your own tree collection.

Increasing the subdivision of the road surface now works more effectively.

Small Studio License

  • Added 6 new fully integrated cars, including:

    • Night versions

    • Low-poly variants for better performance

    • Optional low-poly drivers

    • Rotating wheels

    • Randomized colors

    • Adjustable headlights and taillights

Business License

  • Includes all Small Studio additions

  • On top of the 6 additional cars, also 6 additional large vehicles with the same features as above. So 18 vehicles in total!


All Licenses

- Improvements & Fixes

  • Improved vehicle color brightness and variety

  • Enhanced headlights and taillights (now more visible behind glass)

  • New performance-optimized vehicle asset options

  • Many minor tweaks and corrections

- Asset Browser

  • New "ALL ASSETS" option: import everything at once as a collection

    • Prevents duplicate data generation

    • Important: After importing, uncheck "Instance" in the bottom-left popup

    • Use Shift + D to duplicate assets

- Other

  • New installation video created

Major Updates


  • 10 New Bridge Pillars – Choose from 10 new carefully designed pillar types for supporting bridges.
  • Motion Blur Now Works! – (Important! For Blender versions before 4.4: Do not enable 'persistent data' when using motion blur due to a known Blender bug.)
  • New Intersection Presets – Two roundabouts and a T-junction are now included.
  • New Procedural Asset – Create pedestrian and grass islands using a closed curve.
  • Low-Poly Proxies for Performance – Use low-poly proxies for vehicles and trees in the viewport while rendering high-poly versions for the final render, significantly improving performance.
  • Optimized Texture Workflow – Display low-resolution textures in the viewport while using high-resolution textures in the final render for better efficiency.
  • Vehicle Modifier for Better Organization – All vehicle and traffic-related settings are now grouped into a separate modifier. (Do not change the order of modifiers.)
  • Adjustable Vehicle Light Intensity – Control the brightness of vehicle lights.
  • Separate Light Controls – The global 'lights on' setting has been removed. Instead, lampposts and vehicles now have independent light toggles in their respective menus.
  • Animated Vehicle Wheels – Wheels now rotate when vehicles move. (Note: Vehicles are not rigged with suspension.)
  • New Low-Poly Drivers – Option to add a low-poly driver inside vehicles.

Minor Updates


  • Better Randomization Control – Adjust the random seed for 'pick vehicles' and 'distribution over curve' separately for more precise results.
  • Improved Traffic Control – More control over the number of vehicles on the road and their spacing.
  • Enhanced Low-Poly Vehicle Design – Improved models that can also be used in final renders for a stylized look.
  • 5 New Light Intensity Options for Lamp Posts – More flexibility in lighting setups.
  • Customizable Traffic Light Poles – Adjust the color of traffic light poles.
  • Traffic Light Brightness Control – Set the intensity of traffic lights.
  • Optimized Concrete Materials – Improved material efficiency and appearance.
  • Better Installation Instructions – Updated text-based setup guide ('unpack resources'). An updated installation video is coming soon.
  • Lampposts Placement Control – Define the start and end points for streetlight distribution along a curve.


Version 1.30

16-12-2024

 
  • The option to have wet materials with adjustable puddles and other customizable settings
  • Expanded material options for all surface types
  • Improved realism in materials
  • New materials for damaged surfaces
  • The ability to add your own textures
  • Continuous traffic flow on preset intersections (not yet a full simulation)
  • A new procedural asset for traffic: animate vehicles on an independent curve
  • Numerous small menu improvements
  • Performance enhancements for the fully procedural asphalt material
  • Super texture resolution option
  • Updated procedural assets
I’ve added the option to generate the white (and yellow) lines on the asphalt as geometry, as an alternative to adding them directly within the asphalt material. You can also adjust the height of these lines. Good news if you want to convert the road to a mesh. See the FAQ on our website.

At the very bottom of the settings in the main road modifier panel, I’ve created a new panel called "Convert to Mesh Preparation" Here, you can check the 'Realize Instances' box. For more details, see the FAQ on our website.

If you've chosen a custom car collection, you can now rotate all the cars simultaneously around their own axes.

You can now also use your own tree collection.

Increasing the subdivision of the road surface now works more effectively.

Small Studio License

  • Added 6 new fully integrated cars, including:

    • Night versions

    • Low-poly variants for better performance

    • Optional low-poly drivers

    • Rotating wheels

    • Randomized colors

    • Adjustable headlights and taillights

Business License

  • Includes all Small Studio additions

  • On top of the 6 additional cars, also 6 additional large vehicles with the same features as above. So 18 vehicles in total!

Improvements & Fixes

  • Improved vehicle color brightness and variety

  • Enhanced headlights and taillights (now more visible behind glass)

  • New performance-optimized vehicle asset options

  • Many minor tweaks and corrections

Asset Browser

  • New "ALL ASSETS" option: import everything at once as a collection

    • Prevents duplicate data generation

    • Important: After importing, uncheck "Instance" in the bottom-left popup

    • Use Shift + D to duplicate assets

Other

  • New installation video created


Major Updates


  • 10 New Bridge Pillars – Choose from 10 new carefully designed pillar types for supporting bridges.
  • Motion Blur Now Works! – (Important! For Blender versions before 4.4: Do not enable 'persistent data' when using motion blur due to a known Blender bug.)
  • New Intersection Presets – Two roundabouts and a T-junction are now included.
  • New Procedural Asset – Create pedestrian and grass islands using a closed curve.
  • Low-Poly Proxies for Performance – Use low-poly proxies for vehicles and trees in the viewport while rendering high-poly versions for the final render, significantly improving performance.
  • Optimized Texture Workflow – Display low-resolution textures in the viewport while using high-resolution textures in the final render for better efficiency.
  • Vehicle Modifier for Better Organization – All vehicle and traffic-related settings are now grouped into a separate modifier. (Do not change the order of modifiers.)
  • Adjustable Vehicle Light Intensity – Control the brightness of vehicle lights.
  • Separate Light Controls – The global 'lights on' setting has been removed. Instead, lampposts and vehicles now have independent light toggles in their respective menus.
  • Animated Vehicle Wheels – Wheels now rotate when vehicles move. (Note: Vehicles are not rigged with suspension.)
  • New Low-Poly Drivers – Option to add a low-poly driver inside vehicles.

Minor Updates


  • Better Randomization Control – Adjust the random seed for 'pick vehicles' and 'distribution over curve' separately for more precise results.
  • Improved Traffic Control – More control over the number of vehicles on the road and their spacing.
  • Enhanced Low-Poly Vehicle Design – Improved models that can also be used in final renders for a stylized look.
  • 5 New Light Intensity Options for Lamp Posts – More flexibility in lighting setups.
  • Customizable Traffic Light Poles – Adjust the color of traffic light poles.
  • Traffic Light Brightness Control – Set the intensity of traffic lights.
  • Optimized Concrete Materials – Improved material efficiency and appearance.
  • Better Installation Instructions – Updated text-based setup guide ('unpack resources'). An updated installation video is coming soon.
  • Lampposts Placement Control – Define the start and end points for streetlight distribution along a curve.


Version 1.30

16-12-2024

 
  • The option to have wet materials with adjustable puddles and other customizable settings
  • Expanded material options for all surface types
  • Improved realism in materials
  • New materials for damaged surfaces
  • The ability to add your own textures
  • Continuous traffic flow on preset intersections (not yet a full simulation)
  • A new procedural asset for traffic: animate vehicles on an independent curve
  • Numerous small menu improvements
  • Performance enhancements for the fully procedural asphalt material
  • Super texture resolution option
  • Updated procedural assets
I’ve added the option to generate the white (and yellow) lines on the asphalt as geometry, as an alternative to adding them directly within the asphalt material. You can also adjust the height of these lines. Good news if you want to convert the road to a mesh. See the FAQ on our website.

At the very bottom of the settings in the main road modifier panel, I’ve created a new panel called "Convert to Mesh Preparation" Here, you can check the 'Realize Instances' box. For more details, see the FAQ on our website.

If you've chosen a custom car collection, you can now rotate all the cars simultaneously around their own axes.

You can now also use your own tree collection.

Increasing the subdivision of the road surface now works more effectively.

No versions found for this variant.
  • For commercial use • Companies with 1 or 2 employees or yearly revenue ≤ $100k ------------------------------ Includes all features and content • Free updates • 12 fully integrated cars

    $249
  • Non-commercial use • For Personal Projects • Single User -------------- Includes all features and content • Free updates • 6 fully integrated cars

    $64.99
  • For commercial use • Companies with up to 6 employees or yearly revenue > $100k ------------------------------ Includes all features and content • Free updates • 18 fully integrated vehicles

    $499
  • For companies with more then 6 employees. • Contact us at [email protected] to discuss a solution that fits your needs.

    $899
$249

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Details
Sales 400+
Rating
23 ratings
Dev Fund Contributor
Published about 2 years ago
Blender Version 4.1 - 5.2
Render Engine Used Cycles
License Editorial