The Toast Triple | From Sweet To Disgusting
This asset-pack includes three assets, a neutral single slice of toast (stackable), a sweet triple-sandwich with tasty white cream and colorful marshmallows and a single slice of toast with spots of mold with hairs (stackable).
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A neutral single slice of toast The neutral single slice of toasted bread uses a realistic texture and procedual materials for it's look. With a geometry nodes modifier it's also stackable. |
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A sweet triple-sandwich The sweet triple-sandwich uses the "neutral single slice of toasted bread" to create a triple-stacked sandwich, with white cream and colorful marshmallows. |
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A moldy slice of toast This asset add's moldy spots with hairs to the "neutral single slice of toasted bread". It's uses a geometry nodes modifier to incluence the material and a used particle system to provide the mold-hair. Use this fully procedual generated mold to achieve the spots and design for your needs and liking. |
What's included
* Three assets: a single slice of toast, a single slice of toast with moldy spots and hairs, a triple-sandwich with white cream and colorful marshmallows
* Materials: Toast, Cream, Mold, Marshmallows
* The scenery of the demo product images is not included.
* The cutting board is sold separately here: Kitchen Cutting Board
Read the "Note" at the bottom of the page.
Materials
* Slice of toast: realistic texture of a toasted bread, procedual material for the crust.
* Cream, Marshmallows: procedual materials
Size
* Single slice of toast: ~ 11 x 11 x 1.2 cm
* Marshmallow-Sandwich: ~ 12 x 12 x 8 cm
* Single slice of moldy toast: ~ 11 x 11 x 1.8 cm
Usage
* Download and extract .zip-file.
* Import/Append (F4) objects/collections from .blend-file.
* The objects/collections "Slice Of Toasted Bread ..." and "Marshmallow Sandwich", also "Simple Staking"-modifier are marked as assets, import them from the asset browser, if .blend-file is located in your asset-library-directory.
Note
* Assets working and looking good down to Blender version 3.6 ... but ...
* Starting with Blender version 4.3 Gizmos geometry nodes are used to display several Gizmos to adjust some commonly used / primary settings and properties of the modifier. This Means: Gizmos are not working below Blender version 4.3.
* Starting with Blender version 4.4 dynamic field transfer from stored attributes from geometry nodes to other field-receivers, like vertex groups, is available. This means: dynamic hair distribution is not working below Blender version 4.4.
* This means: The "moldy toast" needs a Blender version 4.4+ for best results.


