A procedural "Tornado" displacement setup in Geometry Nodes.
The setup displaces a grid (or similar base mesh) into a continuous whirl or tornado shape, with a high level of customization in regards to the rotational speed, distance gradient, noise level, and intensity of the whirling motion.
How it works: It takes a flat base grid and applies a two-step mathematical displacement: first pulling the geometry downwards based on a custom proximity falloff, and then applying a noise-driven twist (rotation on the Z-axis) to create the whirling shape.
It has two examples: A simple whirl and tornado, and the custom modified "Tower setup", which can be seen in the animation examples. Enjoy !
▶ Video demo: here.
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Developer Notes:
- (Since it is a concept demonstration, it is kept as simple as possible.) The GeoNodes trees are kept clean for easier readability and have detailed explanations. Everything is built from the base. The point of these setups is to provide a base core of the concept, node from node, instead of contracting all into node groups with exposed settings, which makes everything harder to read and dissect.
- You can embellish, refine as you wish based on the core or realize your own ideas.
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Support & Contact:
- Blendermarket Inbox
- [email protected]
- More info, examples, setups (Instagram)